Pokémon TCG Pocket: Exploring a Billion Dollar Nostalgic Journey
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Description
We discuss our favorite and least favorite Pokémon, leading into a detailed overview of the newly released Pokémon TCG Pocket. We explore the gameplay mechanics, the game's nostalgia factor, and the importance of booster packs and collection systems. The discussion of the innovative Wonder Pick mechanic that drives player interaction and excitement. We projected billion-dollar IP sales, upcoming events, game mechanics, trading dynamics, and user experience. We explore the emotional connection players have with card opening. The discussion also touches on marketing strategies, the impact of geolocation on gaming, and the challenges of bot farms in trading. This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Special guest: John Wright Youtube: https://youtu.be/sUjoT49BfTc Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic intro 01:20 Introduction and Favorite Pokémon 02:55 Overview of Pokémon TCG Pocket 06:00 Gameplay Mechanics and Nostalgia Factor 08:59 Booster Packs and Collection System 12:00 Monetization and Shop Features 15:02 Event Systems and Player Engagement 18:00 Wonder Pick Mechanic and FOMO Strategy 22:46 The Billion-Dollar Game: Analyzing IP Sales Potential 24:30 Event-Driven Engagement: Upcoming Promotions and Their Impact 26:30 Game Mechanics Evolution: New Features and Meta Changes 30:54 Trading Dynamics: Expectations and Concerns 34:17 Launch Success: Comparing Revenue and User Engagement 48:25 Future Earnings: Pokémon Go vs. TCG 50:55 Potential Revenue Streams and Trading Mechanics 52:19 The Dark Side of Trading and Bot Farms 57:47 The Emotional Connection of Card Opening 01:01:22 Advertising Spend and Revenue Predictions 01:03:06 The Power of Pokémon IP and Future Prospects --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar John Wright Mr.Vice President https://www.linkedin.com/in/johnwright1987/ --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- Pokémon (Anime Series) Music Video Music: Pokémon Theme Song by Jason Paige Anime: Pokémon Directed by: Kunihiko Yuyama Written by: Takeshi Shudo Studio: OLM, Inc. Song: Gotta Catch 'Em All Artist: Jason Paige Producer: John Loeffler Songwriters: John Siegler, John Loeffler The video clip/s that I used in this video are owned by PokemonItalianMovie. https://www.youtube.com/watch?v=2x1mkthU7Eo Edited by: Kerwin Joseph Cuadra (kerwinpogi092) This video is for entertainment purposes only. The music included in this video is owned by particular artists and composers. There's no copyright infringement intended. The viewers of this video are advised to support the artist and their music. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allow
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m....
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m....
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