Description
Let's talk about art direction in Ghost, and MMO's in general. How does one get started? How does a team like this stay unified on the look and feel of a game in the long term? Stylization vs realism? So much more! Shanti and David join us for today's discussion.
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Today it’s all about play testing here on the podcast! Joining Scott and Greg we have the return of Kristina Swanenburg, VP of product on Ghost! What does it take to pull of the play-tests this early? Who’s playing? What did they see? We have all the answers!
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Published 10/15/24
Time for a one-on-one with Greg and Scott, as they discuss core philosophies and the state of Ghost’s development. Play tests and all! Lots of your questions answered today as well.
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Published 09/24/24