Episodes
When last we left our adventurers, the Sigilbearers had returned to Faleeria, a city engulfed by a vile fog emanating from the train they arrived on during the Sentinel incident. Now, cursed Witch-Breed entities stalk the streets as our heroes press toward the station, striving to save the city—and the survivors—as ruin looms near.
Join us, brave wanderer, and take part in the mythweaving as this tale of darkness and redemption unfolds.
*This campaign takes place in Regolus, but requires no...
Published 11/17/24
In the wake of their escape from the Lighthouse of Longing, the Sigilbearers and their allies, led by the mysterious - once believed dead - Copper Legionnaire Værina, find themselves back in the desolate city of Faleeria. There, Commander Bertrand offers them an accord: answers in exchange for aid. But as dusk falls, a vision calls out to all Elder-Blooded—a summons from the one once called Ellgäris, now known as Era’Harel…
Join us as old pacts and new threats unfold beneath the mysterious...
Published 11/10/24
In the Lighthouse of Longing, our brave sigil bearers felled the Herald, securing the Beacon of Longing as their hard-won prize. Yet, as they sought solace and respite, treachery awaited. Their once-steadfast ally, Hareem Lord Hareem, turned on them, wresting the Beacon from their grasp with promises of the Court of the Star’s hollow gratitude. With a single, ruinous stroke, he brought down the Lighthouse, entombing our courageous travelers within. Now, lost to the dark depths of the desert,...
Published 11/03/24
When last we left our adventurers, the core four—joined by Lenore and Katari—had narrowly escaped Spearhold Keep with the Orichalcum Lance, stolen from Commander Bertrand’s office. After a restless night aboard Hareem Lord Hareem's ship, The Heirloom, our heroes find themselves at the mysterious Lighthouse of Longing. There, they must prove themselves worthy of a Herald. With each step they take, the weight of fate grows heavier. Which side of history will remember them? Only time—and the...
Published 10/31/24
When last we left our brave Sigil bearers, the storm above Faleeria had broken, unleashing a host of 25 specters upon our heroes. Aelys struck a dangerous bargain with the mysterious Xilyreon, while Synnove and Stella blurred the lines between “I” and “we.” Amid the chaos, Bubbles channeled the power of his Sigil, receiving a cryptic message to seek the "Lighthouse of Longing" to prove their worth as Heralds. Now, with the storm passed, our adventurers stand at a crossroads: to steal...
Published 10/14/24
Previously on Dark Age: The D-Rank legionnaires quelled the immediate chaos of the Sentinel event, yet true peace still slips through their grasp. Bubbles forged a closer bond with Iridia Thane, while Synnove and Lenore uncovered Isskari secrets with Katari—until Katari's attempt to steal Synnove’s book sparked a violent altercation in the barracks. Aelys, meanwhile, delved deeper into the ominous nature of the Xilyreon.
Now, with dark clouds gathering, the legionnaires are told to lie low...
Published 10/07/24
When last we left our adventurers, the D-Rank legionnaires had completed their first job, but at a dreadful cost. A clash with Sentinel ended with Aelys’s death, unleashing the demon Xilyreon, who consumed every non-elvhen aboard to restore her. Now, as the charred and broken train crawls into Faleeria, our heroes must face a new challenge: how to spin a tale of what transpired that will not lead to their undoing.
*This campaign takes place in Regolus, but requires no prior knowledge of the...
Published 09/29/24
When last we beheld our brave adventurers, they found themselves aboard a train bound for Faleeria. There, they crossed paths with a band known as the “Sentinel,” led by none other than Smythe, a cunning tortle who held the very Cryptoglyph fragment they sought. Yet, despite attempts at parley, peace was not to be found. Upon the windswept roof of the speeding train, a fierce battle erupted, leaving our heroes in possession of the fragment—but their struggle is far from over.
*This campaign...
Published 09/20/24
As night falls, our adventurers board a train bound for Faleeria—only to find themselves face-to-face with a group claiming to be the Copper Legion and after the very same artifact they seek. Whose hand will claim the prize first? What secrets lie hidden within the heart of this perilous race? Join the mythweaving as destiny unfurls beneath the stars!
*This campaign takes place in Regolus, but requires no prior knowledge of the world or previous campaigns or episodes.*
Bards of New York is...
Published 09/14/24
Our adventurers stand on the brink of their first task. Having reached the edge of Sulevara, they now prepare for their first bounty—an ominous request from Hareem Lord Hareem. Their mission: to intercept a train bound for Faleeria and claim a bounty that could alter the course of their journey. But what lies within Sulevara and the depths of the train? Secrets long buried, dark forces stirring, and unknown dangers that may test them in ways they never imagined.
Will they emerge victorious,...
Published 09/09/24
A nightmarish specter haunts Spearhold Keep, and the adventure is only just beginning!
In our last episode, our D-Rank recruits faced The Tempering, the Copper Legion's sacred rite. Each earned a unique, evolving magic item, setting the stage for their journey ahead. Armed with new artifacts and enchanted scrolls, they now prepare for their first bounty, issued by their enigmatic benefactor, Hareem Lord Hareem. But as darkness falls over Spearhold Keep, a chilling specter appears, beckoning...
Published 09/04/24
Our brave examinees have made their way back to Spearhold Keep, where they’ve officially joined the ranks of the Copper Legion as D-Rank recruits. Now they must forge their hard won copper to signify their status within the Legion. With a brief moment of respite in the enchanting city of Faleeria, our adventurers prepare for the challenges that lie ahead.
*This campaign takes place in Regolus, but requires no prior knowledge of the world or previous campaigns or episodes.*
Bards of New York...
Published 08/25/24
After braving the dangers of The Rusted Tomb, our heroes now face an even greater challenge above ground. A mysterious figure has abducted Sal, leaving Synnove, JB, Bubbles, and Aelys to deal with the aftermath. The path to the Copper Legion is nearly open—but the true cost is yet to be revealed.
*This campaign takes place in Regolus, but requires no prior knowledge of the world or previous campaigns or episodes.*
Bards of New York is proudly sponsored by Magic Mind: the Mental Performance...
Published 08/16/24
This is a long one folks. We had to send Woody off in style!
Last time on Dark Age, the adventurers were jolted awake by Lord Hareem's urgent call. They rushed to defend the Chubb Family farm from a horde of rabbit-masked cultists and, thankfully, emerged victorious! After a day of helping the Chubb family with various tasks—some more arcane than others—our heroes are ready for their next challenge.
At sunrise, the real test begins. The Copper Legion entrance exam takes them deep into the...
Published 07/27/24
When last we left our brave adventurers, they emerged victorious in a battle against their rival Copper Legion candidates! With the help of their new benefactor, Hareem Lord Hareem, they returned triumphantly to Spearhold Keep aboard his magnificent solar skiff, "The Heirloom."
As they savor a brief moment of peace, deals are made and bargains struck—some remembered, others forgotten. Now, our heroes prepare for the next stage of their exam, ready to uncover the mysteries that lie...
Published 07/21/24
Our adventurers journeyed deep within the rat-infested mine of the Lifeless Sea, finally encountering a massive crystal trapped within the corpse of the rat-Queen. One by one they communed with the crystal and were met with a vision of Ünen. Now linked by something unexplainable, our Copper Legion examinees must journey back to Spearhold keep before sundown.
Come join the mythweaving
*This campaign takes place in Regolus, but requires no prior knowledge of the world or previous campaigns or...
Published 07/12/24
When last we left our adventurers; Bubbles, Synnove, Aelys, Sal, and JB have been given their first task in their entrance exam for the Copper Legion; Journey through the Lifeless Sea, reclaim a mine overrun by Rats, and return by the next sundown. Sal has come up with a plan to create a sandfoil to traverse the desert at exquisite speeds. With the acquisition of the necessary wood from a derelict temple, and after an unfortunate altercation on the beach, how will our examinees fair as the...
Published 07/05/24
A new story is about to unfold. Prepare yourself to meet new friends and foes, journey to realms both ancient and advanced, and to triumph over new challenges, or fall. Join us in telling our next great adventure in; “Dark Age”.
*This campaign takes place in Regolus, but requires no prior knowledge of the world or previous campaigns or episodes.*
Find your way to the scrying pool known as Bards of New York.
Catch us live on Mondays 6:00pm EST at...
Published 06/28/24
Major Arcana XIII: Death
Meaning -- A great change, a crossing of thresholds; the closing of one door, and the opening of another.
Tonight, a door closes.
After 111 episodes, we come to the end of our Ballad. There are banquets to be held, friends to reunite, and last magics to weave. But after tonight, the Krew heads into an era of well deserved peace.
Find your way to the scrying pool known as Bards of New York.
Sponsored by Magic Mind
https://www.magicmind.com/bardsny
Use code...
Published 06/15/24
The Nightmare Krew has made their way to the coronation of the new Cordian Empress, only for Tatsu Valtameri intervene. They fell right into the Sage's plans, and became a terrifying Oizys, an avatar of sorrow and grief. And as the senators rush out of the hall, and Sage Lucien attempts to make one final ploy, the last domino in a long journey begins to fall...
Find your way to the scrying pool known as Bards of New York.
Sponsored by Magic Mind
https://www.magicmind.com/bardsny
Use code...
Published 06/03/24
The Nightmare Krew committed the first and cardinal sin of adventuring: they split the party. The Royal Heirs travelled to meet Empress Stefana LaFleur at the High City bathhouse, while the rest of the Krew assumed the mantle of gardeners to keep watch outside. After a series of emotional and unfortunate revelations, the game is now afoot. The Coronation of the Empress is mere moments away, and the Krew holds a tenuous plan to trick and stop the Sage from creating an Avatar of Grief to...
Published 05/26/24
Having answered many questions and birthed many more in the Revanite Catacombs, the Nightmare Krew has finally returned to the surface of Revan. The speakeasy they were hiding in was ambushed by a cohort of the Black Legion, forcing the Krew's plan into action. Now, assisted by Leonidas's kooky in-laws, they begin their final, secret approach into the High City, and their two targets residing there...
Find your way to the scrying pool known as Bards of New York.
Sponsored by Magic...
Published 05/19/24
Having delved as deep as they dared go through the Revanite Catacombs, the Nightmare Krew dispatched the clone of the Sage, only to find themselves challenged by the very thing they sought in these dark halls: the Temporite Tangle, bound in wards and runes. After arguing on how best to handle it, they transported it back to the Lucid Dream, and permanently polymorphed it into a...more manageable form. Now only one thing lies heavy in the minds of the Krew: how to approach Empress Stefana...
Published 05/11/24
Hello Krewmates!
Today, the Krew shall indeed be continuing their misadventure in Revan, having defeated the Black Legions to uncover the Tangle at the heart of the Catacombs.
Find your way to the scrying pool known as Bards of New York.
Sponsored by Magic Mind
https://www.magicmind.com/bardsny
Use code BARDSNY20 at checkout for up to 56% off!
Catch us live on Mondays 6:00pm EST at https://www.twitch.tv/bardsofnewyork
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Published 05/05/24