Episodes
In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process,...
Published 02/26/24
Published 02/26/24
In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all the interesting obstacles she encountered when designing Wingspan. We also talk about how to layer concepts on top of each other, balancing winning strategies,...
Published 02/19/24
In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving...
Published 02/11/24
In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more!
Published 01/29/24
In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game.
Published 01/21/24
In this update, I talk about 2024’s vision for the BGDL. And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE.
Published 01/21/24
In this episode, I answer a bunch of questions that were submitted by BGDL community members!
Published 12/16/23
In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up,...
Published 11/29/23
In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices.
Published 11/21/23
In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry.
Published 11/14/23
In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.” This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to...
Published 11/09/23
In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design. You can download a PDF of the key pillars HERE.
Published 11/03/23
In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design. And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np
Published 10/25/23
In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and...
Published 10/21/23
In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games. Geoff’s book about loss aversion can be found here: https://amzn.to/3rIgi7y More info about the Tabletop Network Conference can be found here: https://www.tabletopnetwork.com
Published 10/13/23
In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games. You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade. And you can find his game,...
Published 10/03/23
In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to check out Pam’s awesome channel about game design here: https://www.youtube.com/@pamwallsgamedesign Here are the games we discuss: -Imhotep -Dungeons & Dragons -Catan -Chess -Magic: the Gathering -Robinson Crusoe -Kemet -Creature Comforts...
Published 09/28/23
In this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more.
Published 09/23/23
In this episode, Jay Cormier and I chat about how to teach game design concepts to others and help them become game designers. And be sure to check out Jay’s new game design activity book HERE.
Published 09/12/23
In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more! And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/
Published 09/07/23
Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a crowdfunding campaign.
Published 08/30/23
In this episode, I talk through pretty much every tip about game design that I can think of! And if you want to see the video version, you can check it out on YouTube HERE.
Published 08/22/23
In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more!
Published 08/16/23
In this episode, I chat with Jonny Pac about how to create games that fully engage players and keep them coming back for more. We talk about the difference between puzzles and games, designing for different types of players, utilizing randomness, fuzzy logic, and a whole lot more!
Published 08/07/23