The sun begins to set as the dinner-bell rings. Travis decides to see how valuable the information he won from the Morrigan is. Jonnit and Gable bully Travis for being insistent on having a constant existential crisis. They decide to peep into the future to put him at ease, a choice that I'm sure won't have major implications down the line. Don't worry about it.
We join the Crew of the Uhuru in transit after leaving N'Goni. Their coffers are full (at least fuller than they were) and the crew is enjoying their time between ports while they determine what their next plan should be. Travis enjoys some light vanity reading, which turns out to be a nightmare. Jonnit takes some time to enjoy a smoothie and then joins Gable for a quick lesson on running the helm.
The Broker and Remmington Youngblood continue their negotiation. The Broker continues a risky gambit, sharing valuable intelligence in an effort to drive a wedge between the Youngbloods and their long-time allies: The Red Feather Syndicate.
While the Uhuru charts their course away from N'Goni, clouds gather over Burza Nyth. The Broker holds an audience with the head of one of the most powerful privateer companies in all of Spéir: Remmington Youngblood. These two are on the brink of open conflict following the events of The Uhuru's adventures in Burza Nyth. After weeks of correspondence, the two meet in an effort to prevent an escalation of hostilities that could be disastrous for their respective organizations.
James explains the rules to the original Powered by the Apocolypse system he developed for the Interlude episodes featuring the negotiation between The Broker and Remmington Youngblood. This system was developed in part thanks to innovations to the PbtA engine made by Brandon Leon Gambetta in Pasión de las Pasiones.
The discussion continues as James, Liz, Tyler, and Johnny answer listener questions! We discuss the potential for a BIRDS musical, James expands on the fine arts culture originating with freelancer Cher P.'s Silver Chalice, and we do a little impromptu world building. Special thanks to Anansi O. Tempest for creating the concept for N’Goni.
James sits down with Liz, Tyler, and Johnny to discuss their experiences making Skyjacks, with special attention paid to the most recent Nordia and N'Goni arcs. We start off talking about our favorite moments and surprises and dig deep into our process on approaching character stories. Special thanks to Anansi O. Tempest for creating the concept for N'Goni.
N'Goni gathers to experience what is sure to be one of the most transformative pieces of theater ever staged: The Bathroom Barry Musical. The crew of Glas cleans The Uhuru to prepare for the performance and Gable settles a score. The party starts to wind down and everyone settles in to conclude the arc.
The crew of the Uhuru turns N'Goni into one massive celebration with Gable running through the streets to start the festivities. They make some legally distinct friends along the way. Jonnit talks to Grace about their seemingly intertwined future and Travis talks to one of the worst members of the crew about his frustration with the way the sale of the featherweave went.
After a thrilling victory for the Uhuru in the Tronado Calling, N'Goni reacts to the possibility of a new school entering contention for the calling. Meanwhile, the captain's council untangles themselves from netting and prepares to bask in their victory.
In preparation for season 2 of Courier's Call Aaron and Drew sit down with James and discuss some of the most fundamental types of magic on Spéir: Luminary Cards and Starwatching. They also touch on some of the sources of magical power that allow magic to function and give Cici her first Luminary cards.
The Tornado Calling rages on as Travis betrays Gable in the most mystifying way possible. Jonnit tries to keep up with the extremely confident and comparative Janni. Meanwhile Orimar and Sefa battle as only those who know one another very well can.
The captain's council enters the Tornado Calling against a team representing The Tempest Armada. Even with training from Hewano can they really hope to challenge a more experienced team? Worse yet, Travis has entered a magical contract with The Morrigan to betray Gable. With half of their payment and likely the respect of the crew on the line, they'll need to give it all they've got.
With little time left to prepare, Gable, Jonnit, and the Captain continue drilling dance techniques with Hewano in preparation for the impending tornado calling. Meanwhile, Travis continues his high stakes supernatural gambling match with The Morrigan.
Travis takes all of the negative emotions he has been bottling and uses them to get absolutely blackout drunk and call the goddess who controls his life. The Morrigan helps him learn about being a better changeling while enabling him. Meanwhile Hewano collects Jonnit, Gable, and Orimar to give them essential training in his style of dance for the tornado calling.
Jonnit, Gable, Travis, and Orimar sort through all the wild things that happened this evening. Orimar makes a startling confession about what he was doing on the island where he died. Hewano offers to aid The Uhuru for the coming Tornado Calling.
The captain's council of The Uhuru and The Tempest investigate the strange weave recovered from The Civility. They have precious little time to determine how different this substance might be from traditional featherweave and whether their deal can still stand. Time is not the only enemy that stands before them.
The Crew of the Uhuru must act quickly to calm a horde of angry corsairs and figure out what the feather weave they captured from The Civility is glowing gold. With Orimar still unable to speak, the crew has to rely on the persuasive power of Travis Matagot. Jonnit finishes his meringo jaunt just in time to get caught up in this mess.
Jonnit goes cool teen dancing with Grace and Janni while trying to master a meringo. Meanwhile, the rest of the Uhuru crew begins the formal exchange with representatives of The Tempest Armada. Both of these activities surely go absolutely fine with no unforeseen problems.
James invites game designer Jeeon Shim to chat about their upcoming setting work for Spéir: the City of Janchi. James refreshes Jeeyon on the basics of the setting and Jeeyon teaches James about food forests, diverse biomes, and thriving in environments where water is dangerous. This conversation will help Jeeyon build an amazing new piece of Spéir!
James invites Aaron Catano-Saez and Jeff Stormer to join him in discussing a little community on Spéir that throws rocks into the sea to send The Mariner a very clear message: F**k around and find out.
James invites Aaron Catano-Saez and Jeff Stormer from the All My Fantasy Children podcast to join him for some worldbuilding in the world of Spéir. This week they take a look at the Selkie myth and what place it might have in Spéir.
Gable discovers they have more in common with Cu than they'd like, and that challenging people to fights is not always the best idea. Travis takes an opportunity to make himself the center of attention. While Jonnit tries to unpack the things he saw about Grace.
The Uhuru Captain's council is presented with an interesting problem: politically it would be convenient for them to make nice with the crew of The Glas, but they just don't like them! Also, there might be a pig butt involved. Gable tries to settle their score with Cú Chulainn, Travis makes some wagers, and Jonnit notices something that pulls his attention away from all the chaos.
Jonnit, Gable, and Travis take some time after their somewhat eventful conversations early in the day to clean more of Dref's office. They receive an unexpected invitation to an event that takes place just before the exchange in the evening.