Episodes
Published 11/13/24
The Kickstarter for Escape from Wonderland is LIVE! Support the game here! How do you know when a game is ready for Kickstarter? How far along should it be before bringing it to the world? In this episode, we talk about the delicate balance of presentation—slick, but not *too* slick; done, but not *too* done. We explored how crowdfunding has changed for small creators now that big, well-resourced companies are bringing their games to Kickstarter too. When faced with a rising standard of...
Published 10/29/24
Published 10/29/24
The first conversation we've had about cover design in games! We discuss how book covers are often the first thing people see of our games, how a well-designed cover can stick in someone's memory, and how a great cover isn't just about first impressions—it can make you want to pick up a book again and again. And a special thanks to our editor, Rob, for letting us know that yes, Scholastic Book Fairs do still exist. Link here: https://bookfairs.scholastic.com Covers mentioned: The Martian...
Published 10/16/24
One of the hardest lessons in game design is coming to terms with the fact that many of our favorite ideas will remain unrealized. In this episode, we explore the games we may never complete, our lingering dream of bringing them to life, and how accepting their incompleteness might help us face the reality of death. Links/Credits: Website: turtlebun.com Patreon: patreon.com/turtlebun Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado:...
Published 10/02/24
Evan and Hannah try playing their new game with a very rough draft of the rules, in a cross between a playtest and design session. New ideas and new questions abound as they explore uncharted territory. To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here: https://turtlebun.com/pages/downloads Questlandia can be purchased...
Published 09/18/24
We're joined by public historian and musical improviser Alanna Shaffer to discuss real-world amusement park horror and Dippin' Dots scams at Dorney Park. Alanna shares thoughts about story vs plot, new character drives, and everyone's personal breaking point after a day with no water. To see Alanna and Thank You, Places in person, check out their monthly improvised musical every last Thursday of the month at Tavern on Camac! Links/Credits: Website: turtlebun.com Patreon:...
Published 09/04/24
We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and crossbones. To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free...
Published 08/21/24
How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah  and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design. Links/Credits: Website: turtlebun.com Patreon: patreon.com/turtlebun Support Design Doc with a one-time tip: https://ko-fi.com/designdoc Design Doc intro/outro theme by ipaghost:...
Published 08/07/24
What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next design session. Links/Credits: Website: turtlebun.com Patreon: patreon.com/turtlebun Design Doc intro/outro theme by ipaghost:...
Published 07/25/24
Hannah and Evan face off in a battle of inspiration and ego to outdo each other's most founder ideas. Then, they set impostor syndrome aside and dilute those ideas down to something they'd both be willing to try. Links/Credits: Website: turtlebun.com Patreon: patreon.com/turtlebun Design Doc intro/outro theme by Pat King Jingle news by Jay_You -- https://freesound.org/s/460424/ -- License: Attribution 4.0 Get in touch: Designdocpod (at) gmail (dot) com Turtlebun Discord:...
Published 06/27/24
From Mood, Moments, Mechanics, Materials (MMMM) to "Be aware, be charming," our Design Doc conversations over the years have inspired some of our favorite game design ideas. We talk about the ideas that have had a lasting impact on our game design, and how we're incorporating each one into our most recent project. Show notes: Okay, Let's Redesign Noirlandia, for Mood, Moments, Mechanics, Materials Scopeful Optimism, for discussion of scope FLETs, for fiddly little end things Imperfect...
Published 06/03/24
Public radio icon Ira Glass has a famous quote describing the gap between taste and talent in trying to hone your creative work. When you start out, your tastes are always bigger than your skill. It's a frustrating gap, and one that causes a lot of people to give up. In this episode we talk about everything that plays a part in the taste-skill gap. From personal energy and health, to money, ability, mood, and your relationship to the project as a whole. We talk about how our changing tastes...
Published 05/03/24
Hannah and Evan talk about how to transform a beloved movie, book, or show into a game, using their latest project as an example: An adaptation of a 1779 book of cosmetic chemistry, The Toilet of Flora. EPISODE LINKS/CREDITS: Design Doc intro/outro theme by Pat King Project Gutenberg: https://www.gutenberg.org/ Toilet of Flora: https://www.gutenberg.org/ebooks/44276 OUR GAMES: Website: turtlebun.com Patreon: patreon.com/turtlebun GET IN TOUCH: Designdocpod (at) gmail (dot) com Join the...
Published 04/11/24
In a perfect world, we'd make a living just making roleplaying games. But sometimes, duty calls, and you've got to work around another job. In this episode, we talk about rolling with the punches in a moment when the creative work is competing with a new and time-consuming reality—that of a day job. FOLLOW/CREDITS: Our games: turtlebun.com Patreon: patreon.com/turtlebun Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz Get in touch! Designdocpod (at) gmail (dot) com Design Doc...
Published 03/20/24
What’s the difference between a “theme” and an “obsession?” Inspired by a classic writing book from the ‘80s, we share our respective obsessions and talk about how they show up in our work, intentionally or otherwise. EPISODE MENTIONS: Learn how to play Go: https://online-go.com/learn-to-play-go  Learn how to smell things (Introduction to Perfumery Kit or Perfumery Notes Kit from Perfumer’s Apprentice): https://shop.perfumersapprentice.com/c-58-educational-kits.aspx Writing Down the Bones...
Published 02/21/24
Kickstarter stretch goals are notorious for getting project creators into trouble. Sometimes, they over promise content. Other times, they create financial strain. Often, it's all of the above. In this episode, we talk about Top Tracks, a stretch goal project we just completed that's so overdue... nobody even remembered it. CW: This episode contains a discussion of sexual harassment. EPISODE LINKS/CREDITS: Top Tracks! https://turtlebun.itch.io/damntheman (under Download Demo) Our games:...
Published 01/11/24
In this episode, Hannah talks about the art of doing creative work alone. As part of a game design duo that normally does all creative work together, what does it look like to self-motivate on game design solo? From setting small, manageable goals and little rewards in advance to finding companionship in the work itself. MENTIONED IN EPISODE: Scavengers Reign (animated mini series) - https://www.imdb.com/title/tt21056886/ Health Minds App (available for free on the Apple app store and Google...
Published 12/18/23
We love making solo RPGs, but we don't always love playing them. In this episode we brainstorm ideas for a possible one-player version of Questlandia, and what would make us excited to play it. EPISODE LINKS/CREDITS: Our games: turtlebun.com Patreon: patreon.com/turtlebun Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz Get in touch! Designdocpod (at) gmail (dot) com Design Doc intro/outro theme by Pat King Instagram: instagram.com/turtleandbun Turtlebun Twitter:...
Published 11/15/23
This month marks the sixth anniversary of Design Doc, a podcast that started as a "year-long" project documenting our progress redesigning our first roleplaying game. Six years later, we talk about the different directions we've taken, and what Questlandia 2 means to us today. EPISODE LINKS/CREDITS: Our games: turtlebun.com Patreon: patreon.com/turtlebun Turtlebun Twitter: twitter.com/turtleandbun Instagram: instagram.com/turtleandbun Discord: https://discord.gg/XD4WVDjvbz Design Doc...
Published 10/24/23
Hannah and Evan talk about the strange designs and abandoned places of Six Flags New England, the latest of a series of research trips. Join them on a jeep ride in the Jurassic, through the ghost town of Crackaxle, and into secret corners filled with claw machines. SUPPORT OUR VISIT BACK TO SIX FLAGS HERE: https://ko-fi.com/designdoc EPISODE LINKS/CREDITS: Our games: turtlebun.com Patreon: patreon.com/turtlebun Twitter: twitter.com/turtleandbun Instagram: instagram.com/turtleandbun Discord:...
Published 09/26/23
Former historical interpreter Enzo joins us to talk about interpreting history! A few months ago we visited Old Sturbridge Village, an 1830s rural New England recreation village. We went as naive visitors, only able to guess at how it was run. Our guest today was kind enough to share his memories of working at the museum! We discuss what it was like interacting with pass-holder guests, being the groom in a historic wedding, and sneaking off to take smoke breaks away from the prying eyes of...
Published 08/24/23
In this episode Hannah and Evan describe their recent trip to Sturbridge Village, an 1800s recreation historical town. They talk about the value of on-the-ground research for creative projects, the peculiarity of animal habitats in fantasy places, and some dredged-up financial controversies paving the ye olde village streets. Episode mentions: Sturbridge Village: https://www.osv.org/ Jenny Nicholson video: https://www.youtube.com/watch?v=L9OhTB5eBqQ The Maze Runner (film):...
Published 07/28/23
We talk about bringing confidence to our own work, including our recent scent-inspired game ideas. We're working on bringing that founder hustle without a toxic founder morality. Plus, we've got two new projects in the works inspired by olfactive poetry! 1:25 - Founder energy 13:58 - Project Gutenberg 32:32 - Pie Girl Episode Links and Credits Design Doc intro/outro theme by Pat King Design Doc on twitter: twitter.com/designdocpod Mentioned in this episode Outsider Comics in Seattle -...
Published 07/05/23
In a much-requested episode topic, Hannah and Evan talk about WORLDBUILDING. We narrow in on three worldbuilding faux pas we're trying to be aware of in our own work: Word swapping, "Fish People," and the dreaded authorial insert. Episode Mentions: Lincoln in the Bardo: novel by George Saunders Upload: comedy-drama series Episode Links and Credits: Design Doc intro/outro theme by Pat King Design Doc on twitter: twitter.com/designdocpod Turtlebun Links Our other games: turtlebun.com Patreon:...
Published 06/06/23