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Designer Notes
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Ratings & Reviews
4.8 stars from 191 ratings
Coolio
Really glad this exists
Fewrl via Apple Podcasts · France · 04/21/21
Quality podcast
Interesting guests, good questions, and the guests are given room to talk. Doesn’t get much better than this.
blueblimp via Apple Podcasts · Canada · 07/06/19
Its really good
Yes it is
asger60 via Apple Podcasts · Denmark · 10/01/18
Recent Episodes
In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly...
Published 11/04/24
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and...
Published 09/29/24
Published 09/29/24
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