Episodes
Every single good TTRPG setting has something that sets it apart from the others. What is that unique part about your world? Now don't get scared you don't even need something incredibly never been done before thing... just some cool detail you like is enough.
In this episode, we discuss how to make a setting unique and how all of your TTRPG and D&D settings are already unique. We also discuss how to focus your world to highlight its special features and how to engage players based on...
Published 11/18/24
Books have plotholes, Movies and TV Series have plotholes. Your D&D Game does not have plotholes! Today we talk about how you can easily fix and erase all the "plotholes" in your games!!
We say they don't exist, and we mean it but still a lot of GMs find themselves worrying that inconsistencies might ruin the fun of their games, so we are here to help you fix all the plotholes with a few and easy fixes you can apply right in the moment they come up!!
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Published 11/11/24
Today we are joined by the Amethyst Dragon, also known as Nathan, who is creating The Amethyst Dragons Hoard of Everything, a D&D Supplement of Homebrew Content for literally every game, the book has nearly 600 pages worth of content from the more normal Homebrew Content of Spells and Subclasses to Poisons, Diseases, new Homebrew Rules, new Loot Options and so much more. It really has something for everyone.
And we talk to Nathan about his homebrew process, the design philosophy, his...
Published 11/04/24
The Future of our D&D and TTRPg Games is obviously uncertain, we are here to write the story together and explore a world together, however, in Stories and Storytelling, there is still always foreshadowing of what is to come through dreams, prophecies, and other ways. How can we incorporate them into our games too?
Well, it's easy. In this episode, we discuss the important aspects and notions you should look out for to give your players a glimpse of their future and whether they will...
Published 10/14/24
Character Flaws is what makes your D&D and TTRPG Characters feel alive. They are just like everyone else... Not perfect. They have flaws and problems in their lives. But how do you create a great flaw for the game to use? This episode is exactly what you are looking for then.
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Published 09/30/24
Player Characters in D&D need secrets, at least something that makes them interesting and maybe hides a facette of them for some time from the rest of the party.
But the importance of these secrets does not come from keeping them well, it comes from revealing them and letting the rest discover them. So today let us spill the secrets on how to create good secrets!
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Published 09/23/24
Building your TTRPG Campaigns to be like TV Shows is a great way to make every single session engaging and immersive but also gives you many upsides to playing TTRPGs outside of the game, like scheduling and information retention.
In today episode we discuss making your games more episodic and less one plotline broken up into several little chunks of play so that your games are easily digestible and fun.
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Published 09/16/24
Yeah, we mean it! Just seed in a bit of betrayal at your tables (with consent obviously) to spice the game into the most juicy game you can imagine where player characters clash about beliefs and morals, where the game takes unexpected turns that leave even you, the GM, speechless.
In today's episode, we are talking about how to seed those moments and opportunities and how players can seize them. So strap in and enjoy the episode, but don't let your guard down!
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Published 09/09/24
Let's discuss law and order, especially lawmaking, in your D&D settings today!! How do you write some good legal texts for your D&D Settings that represent the people making it, living under it, enforcing it, and convicted by it?
There are some special questions about law-making in fantasy and sci-fi worlds but general rules still apply and we will discuss both from the basis to the specialisation.
We also changed our Podcast Host so if this episode appears weird that's probably why...
Published 09/02/24
Today we discuss an on going discourse of the TTRPG Space: "Actual Play Shows are not how you play the games actually", at least that is what some people claim... Most of which have not been part of many actual plays.
But there is still some truth to that saying but in our opinion, it not a healthy way to say what is important about any showing/presentation of TTRPGs, and that is what we focus on today!
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Published 08/19/24
Sometimes you can't just play D&D for every game idea you have, sop what do you do? You find a better TTRPG to play that fosters your game experience perfectly.
Today we are talking about a question we recently received on twitter. We were asked what games we play for Murder Mysteries and Heist games and decided to make an episode on that!
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Published 08/12/24
The Finale of Titans Call is here and the Earth is rumbling once more... Will the Fated Three be able to stop it this time?
Titans Call is DoubleDMs D&D 5th Edition Actual Play Podcast of Mysteries and the Apocalypse in a world haunted by long-forgotten Secrets.
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Published 08/07/24
The Finale of Titans Call is here and the Earth is rumbling once more... Will the Fated Three be able to stop it this time?
Titans Call is DoubleDMs D&D 5th Edition Actual Play Podcast of Mysteries and the Apocalypse in a world haunted by long-forgotten Secrets.
Check here for all further information:You can find us on the Web under these...
Published 08/05/24
Sometimes we want to give our D&D players more creative power and agency, but how do we do this? Often the best way is to provide them with direct but open prompts to use in their play... In this episode, you will find out how that works!
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Published 07/29/24
Now that everything is out it is on the Fated Three to save the City of Bark, but will they even be in time? Sunrise is just a few hours away.
Titans Call is DoubleDMs D&D 5th Edition Actual Play Podcast of Mysteries and the Apocalypse in a world haunted by long-forgotten Secrets.
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Published 07/24/24
We all have busy lives, with school, work, family and all other kinds of responsibilities. So when it comes to using time to prepare for our D&D and TTRPG games we need to make sure we use the time we have as best we can. So how do we do that?
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Published 07/22/24
Ezekiel Darkstand, the second genius inventor finally is caught and now the Fated Three can get their answers...
It is finally time to play with all cards on the table.
Titans Call is DoubleDMs D&D 5th Edition Actual Play Podcast of Mysteries and the Apocalypse in a world haunted by Secrets long forgotten.
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Published 07/17/24
Today we talk once again about conclusions and endings for D&D Campaigns.
We discuss how much of your ending you should know before going into that final chapter, how much your players should work towards that ending and a lot more.
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Published 07/15/24
And with that the Villain is revealed... Or is he? The Mad Scientist behind the Automatons is waiting on the other side of that Lab!
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Published 07/10/24
when it comes to plots in our D&D and TTRPG games it's obvious that we all want more quality adventures than just a mass of plots.
But this question goes deeper, how many plots can you maintain at the same time and how many plots is too many really? Can you have 2 main plots at once? and a lot more in this episode
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Published 07/08/24
Sometimes you have a player (or Game Master) at the table who thinks themselves more important than everyone else at the table (in and out of the game)
That is obviously bad but it might be a lot more covert and sometimes unintentional, so how do you deal with that and what are ways to move past this?
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Published 07/01/24
The Mansion has a hidden secret, as the Fated Three uncover it, what will they find in the space behind the walls?
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Published 06/26/24
Would D&D still be as popular if it would have been a Sci-Fi Game from the start?
That is the question that sparked the discussion about D&D, Fantasy and if Genre of TTRPGs even matters... It does... but not as a limiting factor but as an enabling one.
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Published 06/24/24
The run to the end of Titans Call begins as the characters step over the threshold of the Mansion. There is no turning back anymore.
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Published 06/19/24