Episodes
* (0:29) The bucket list of games we want to run.
* (1:31) Doug’s long-term campaign.
* (3:10) Wayne’s Fallout: St. Louis game.
* (7:03) Dan’s Battletech: Silver Scorpions game. A Fabian war.
* (9:37) Mary’s Castle Ravenloft / Curse of Strahd game.
* (12:41) Doug’s western game.
* (14:58) Wayne’s campaign based on The Quiet Year. Decuma and Home.
* (18:57) Dan’s Hunter game. Dayshift, watchable on Netflix. Judgment: Apocalypse Survival...
Published 09/04/24
* (0:30) An old Apple //c computer and early computer RPGs.
* (4:16) Transitioning from video games into tabletop RPGs.
* (9:44) The expectations players bring from a video game to pen-and-paper games.
* (12:41) The tyranny of choice brought on by a lack of a character-driven path.
* (18:05) A lack of clear and connected outcomes.
* (19:50) Mixing new and veteran players.
* (26:13) Expanding intra-party roleplaying.
* (28:39) Asking why someone...
Published 08/20/24
* (0:29) What is your goal for the first session of a game?
* (2:10) Who are these characters really?
* (6:08) When the person you wanted to be isn’t who you became.
* (11:34) A buffet of NPCs.
* (16:14) Keeping the first session low pressure and shorter length.
* (20:33) The social leader of the group.
* (25:30) The flexibility in session one. Using the first game as a test of session zero.
* (33:43) Testing the waters as the Game...
Published 07/21/24
* (0:23) Prompts and prepositions. The clockwork circus is coming to town!
* (1:40) Wayne’s circus in space.
* (4:13) Mary’s circus on the frontier.
* (7:53) Doug’s carnival of nightmares.
* (8:41) Dan’s carnival of hope.
* (13:10) Celestial crystals that grant power.
* (14:05) Mary’s crystal preppers.
* (16:08) Dan’s crystal entanglement.
* (19:45) Wayne’s crystal invasion.
* (24:57) Doug’s crystal gift.
* (27:05) A whole...
Published 07/12/24
* (0:29) Fear the Con has funded and the sign-up site is live! We hope to see you Thursday, June 20th to Saturday, June 22nd.
* (1:58) Getting back to what you love, inspired by Ray Bradbury’s Zen in the Art of Writing.
* (5:16) The tyranny of compromise.
* (9:54) Wanting the GM to build the world instead of “yes-and” player input.
* (15:43) Why Wayne discarded some ideas he was excited about.
* (19:06) The passion for sharing stories.
* (22:06)...
Published 05/26/24
* (0:29) Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems.
* (7:14) Session Zero can help…or maybe not.
* (10:29) There’s always someone bigger, and maybe your allies lack what you need.
* (14:42) What if the characters are the backup? Or maybe they’re starting to get a reputation.
* (17:41) Not letting it become a chip on the GM’s shoulder. Players that...
Published 05/13/24
* (0:30) What steps do we take to bring a character to life?
* (1:49) Ask what’s important.
* (6:53) Seeing the good and bad in a single trait.
* (8:06) Doug’s personality triangle model.
* (10:54) Demonstrating character quirks.
* (16:34) Making characters that both have and express personal growth.
* (18:57) Taking a hobby, off-topic skill, or development path. Keeping your character in continuity.
* (23:11) Practicing a character.
*...
Published 04/17/24
Today’s ingredient: The dead are consuming the living. Why and how? Let’s find out!
Fear the Con 2024’s Kickstarter can be found here.
Hosts: Dan, Doug, Mary, Wayne
Published 04/09/24
* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo.
* (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game.
* (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game.
* (14:04) Working distance and distraction into the game.
* (17:54) Digital storage and organization. The wonder of CTRL-F.
* (25:21) Minimalization of the gaming experience.
* (30:01)...
Published 03/31/24
I decided to skip over the Iron GM and go for a Tungsten GM. The ingredient? All broadcasts cease because something won’t let them get through. What’s the game plot?
Also, the Fear the Con 2024 Kickstarter is now live here!
Hosts: Dan, Doug, Mary, Wayne
Published 03/25/24
* (0:30) Dan runs a game a bit too literally.
* (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game.
* (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling.
* (13:36) The prep time technology adds, and the stability it takes away.
* (15:59) The time spent digging up the right asset on-the-spot.
* (20:52) The physical space taken up by technology. Playing “follow the leader” at a...
Published 02/15/24
* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301.
* (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG.
* (12:44) The lack of a bottomless “buffet of ideas” in a closed setting.
* (14:24) Use minimal starting information to give you room to work.
* (18:12) How to run a school (everyone go play Persona 5).
* (24:48) Create a wide variety of NPCs and give them their own lives.
* (30:38) Keeping...
Published 01/11/24
* (0:22) Picking out the point we became curmudgeons and what exactly that means.
* (4:48) Being too set in our ways.
* (11:19) The self-destruction that comes with stagnation.
* (21:32) Wii have a solution.
* (24:32) Ducking new games while at a convention. Playing The Quiet Year on an airplane.
* (32:57) The role of pragmatism. Why expand your horizons when no one lets you go there, anyway?
* (38:43) There’s always going to be something...
Published 11/07/23
* (0:29) Reintroducing Julia’s husband, Mike.
* (2:24) Lowered expectations, inspired by a post-pandemic world.
* (7:25) Being a bit more experimental.
* (13:18) Playing online instead of returning to the table.
* (19:18) Returning to the table instead of playing online.
* (23:58) The commonality of not being able to find an active gaming group.
* (31:54) Not lower expectations—just different ones.
Hosts: Dan, Mary, Mike, Wayne
Published 10/20/23
* (0:29) Thanks to Eric Van Note for Swole Mole!
* (3:15) The value of terrible GMing.
* (8:42) Everyone is their own most inept critic. Sojourn Volume 2.
* (15:28) The worst possible outcome: something being forgettable.
* (22:20) Asking Doug to grade his own game.
* (25:35) The value of creating art, simply for the act of creation.
* (37:04) A few too many contacts in someone’s eyes.
Hosts: Dan, Doug, Mary, Wayne
Published 09/06/23
* (0:29) Dan prefers affiliated groups, Wayne does not.
* (2:15) Cohesion, identity, and help.
* (9:35) Affiliations you start with as opposed to those you pick up along the way.
* (11:56) The party’s direction and motivation. Affiliating with an ideal.
* (20:23) Affiliations create an obvious pool of NPC relationships.
* (25:40) External versus internal affiliations, and how they’re not mutually exclusive.
* (32:06) Taking extreme positions just to...
Published 08/10/23
* (0:28) An update on the Actual Play.
* (4:48) The InSpectres RPG (at least temporarily back in print!) and our AP interlude using its rules.
* (8:09) Why play InSpectres as an interlude to the main campaign? Apparently only Dan has heard of Michelle Jenneke.
* (12:58) Plus an extra player.
* (16:10) The, “yes and,” style of gaming.
* (21:31) Assisting new players when they’re stuck.
* (26:24) Seeing roleplaying games as a starting point, not a...
Published 07/19/23
* (0:28) Things are getting set for Fear the Con! An intro to RPGs game is available for newcomers.
* (2:03) A shared Minecraft server. You can find more information on Discord.
* (5:52) Realigning your game with a mid-campaign session zero. Special thanks to Gaming with Gage.
* (8:46) Making the case to have one.
* (12:59) Remembering the times we did this during the Skies of Glass campaign.
* (16:38) Reusing or reviewing the exact same work you did in...
Published 06/07/23
* (0:29) Julia ruins everything.
* (1:35) Things are getting set for Fear the Con! An intro to RPGs game is available for newcomers. You can also announce your games on Discord.
* (9:03) Coming out of a period of deep fatigue. How one game still never missed a week.
* (16:18) Spoons and other finite resources.
* (20:06) Why it might be best to bite off a bit less. You may not be gaming as much as you think, anyway.
* (26:41) Does gaming with strangers help...
Published 05/30/23
* (0:28) Running a game when someone else knows the setting a whole lot better than you do.
* (2:07) The lack of pronunciation guides in most games.
* (3:16) Narrowing down the task by asking what’s important about the setting to the players.
* (7:59) Getting the essence or feel of the setting right. We need a Thug Notes recap of BattleTech lore.
* (12:53) Start small and work outward, learning just what you need for each step along the way.
* (21:15) Tell...
Published 05/09/23
Show links…
* StartPlaying Games
* Bite Size Tales
* Gaming with Gage
Hosts: Chris, DJ, Josh, Wayne
Published 04/17/23
* (0:29) The Kickstarter for Fear the Con 2023 is live for one more week!
* (1:56) The wonderful confusion new players and GMs bring to a roleplaying game.
* (16:59) An imagined internal-consistency is sometimes more fun than an intended one.
* (22:17) The burden of your own expectations.
* (28:29) When contradictions aren’t actually contradictions. The Law of Non-Contradiction.
* (35:16) The emotion of Muscle March.
* (36:22) The ideas that mistakes...
Published 03/29/23
* (0:31) The Kickstarter for Fear the Con 2023 is live!
* (1:04) The new fiction podcast, Bite Size Tales.
* (3:09) Game mechanics we’re particularly fond of.
* (4:54) Rerolls and other roll-modifying mechanics.
* (10:13) A close relationship between skills and attributes.
* (15:46) Life paths in character creation.
* (24:48) Using all the dice.
* (30:12) Injury instead of a simple health pool.
* (38:08) Lots of randomness.
*...
Published 03/22/23
* (0:28) The Kickstarter for Fear the Con 2023 is live!
* (1:12) Things a Game Master has done to make a world seem a little more alive (with credit to JoshB for the topic).
* (5:46) Plot hooks, substories, and unanswered questions about my character.
* (9:16) Allowing characters to have goals, ambitions, and projects.
* (13:32) Giving me things I can trust that won’t betray me or become a vulnerability.
* (19:52) Investing the players in world-building that...
Published 03/07/23