Episodes
A parting message from Host/Producer James Parkinson. Stay connected with James on Twitter @JamesRParkinson, and his personal mailing list at jamesparkinson.net/newsletter.
Published 07/21/22
A quick show update. Gameplay is still on break but we hope to have new stories for you soon.
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Published 03/02/22
Microsoft announced plans in January to acquire Activision-Blizzard for $68.7 Billion US Dollars. So what does it mean for the games industry?
Gameplay is taking a break this week to work on future stories. This episode comes from The Defrag, a daily news podcast from Lawson Media.
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Published 02/16/22
Building a narrative adventure on the fly.
Published 02/02/22
The story of the Matrix MMORPG
Published 12/22/21
Audio games, accessibility and playing without sight.
Published 12/08/21
Behind the music of Animal Crossing
Published 11/24/21
The history of graphing calculator games.
Published 10/27/21
We're taking a break to work on upcoming stories, but Gameplay will return with a new episode in two weeks.
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Published 10/13/21
Designing a puzzle game about memories, friendship and time.
Published 09/29/21
For over 30 years, people have been in pursuit of the perfect run in Super Mario Bros. That is, completing the game in the fastest time possible, also known as a speedrun. Now in 2021, the current world record holder may have reached the human limit, coming within milliseconds of the fastest time achievable by a computer. By analysing what’s technically possible, speedrunners are able to find the exploits, refine their approach and practice relentlessly, to push the absolute limits. This is...
Published 09/15/21
Competitive gaming tournaments have been around about as long as video games themselves. With the rise of professional esports in the 2000s, it was only a matter of time before esports made its way into universities. Now, colleges across the United States are embracing games and competition, offering their own programs. An esports scholarship might even help you get into a college that you may not have been accepted into otherwise. But esports still faces many challenges, particularly at the...
Published 09/01/21
It’s a lovely morning in the village, and you are a horrible goose. That’s the premise of the indie hit Untitled Goose Game, a comedy/stealth/puzzle hybrid, developed by House House, and released in 2019. You play as a mischievous goose, and your task is to cause as much havoc as possible, annoying the villagers of a quiet English town. In this episode, composer Dan Golding, and sound designer Em Halberstadt break down how the game’s dynamic music and sound effects influence its unique humour...
Published 08/18/21
For 20 years, Steve Downes has portrayed Master Chief, appearing in each mainline game of the Halo series to date. In this episode, Steve shares the story of his time voicing John-117, from Combat Evolved to Halo Infinite. Downes details his process to get into character, drawing on the Halo backstory, and tapping into Master Chief’s emotions.
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Published 08/04/21
Music plays an important role in many games, and even in the early days, the best composers were able to create incredibly expressive music, despite technical limitations. Dragon Quest composer, Koichi Sugiyama is known as the pioneer of orchestral music for RPGs, and in 1987 he staged the very first video game music concert in the world. But it took another 16 years for these kinds of orchestral performances to be held outside of Japan. In this episode, how Thomas Böcker brought...
Published 07/21/21
How do you turn a Nintendo Game Boy into a musical instrument? 8-bit music is one of the most defining characteristics of gaming’s golden age of the 1970s and 80s. The sound chips in early arcade machines and home consoles had their limitations, but they gave the music a unique aesthetic that is still associated with games today. A love of retro games has led many developers to adopt 8-bit music (and graphics) as a way to honour the past, and create new experiences in this classic style. But...
Published 07/07/21
For all the negative coverage and misrepresentation that video games receive, the reality is very different. For most of us, games are a hugely positive influence on our lives, particularly for our mental health and wellbeing. This episode, we dispel the myths around the psychology of games, and we hear from two people who use games as a coping strategy to manage anxiety and depression.
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Published 06/23/21
Do you ever have moments when you’re playing a game that is so visually stunning, you feel compelled to capture it? You might take a quick screenshot, or use a built-in camera mode, and post an image to social media. With modern consoles having dedicated share buttons, it’s easier than ever to snap our favourite gaming moments. But there’s actually a whole community of virtual photographers who are capturing in-game photos, with purpose and real creativity.
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Published 06/09/21
In 2016, Pokémon GO was a global phenomenon. Millions of players around the world lived out their fantasies of being a Pokémon Trainer, venturing into the real world to find and collect their favourite Pokémon. The game was a huge financial success, but it was also a groundbreaking moment for games, as many players engaged with augmented reality for the first time. This episode, we look at the evolution of AR games, where they might be headed, and hear from an indie developer using the...
Published 05/26/21
A whole generation of games are at risk of being lost forever. Physical media like floppy disks and optical discs have a limited lifespan, and their time is running out. The growing trend of digital games too, many of which don’t exist in any physical format, are also under threat of disappearing. While we can’t save everything, there is still hope. A global community of game historians and preservationists are working to save games history, one disk at a time.
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Published 05/12/21
In 2006 the ABC, Australia’s public broadcaster, debuted ‘Good Game’, a brand new TV show for gamers, by gamers. The program came about at the perfect time; when people still watched appointment free-to-air television, and before the explosion of YouTube and Twitch. Remaining on air for 10 years, Good Game was a show beloved by gamers around the country, and in this episode we explore its life, death and legacy in Australia’s games community.
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Published 04/28/21
Computer-generated imagery and the algorithms that drive them are the technological breakthroughs that have seen our world recreated in digital form. But when it comes to representing humans, these advancements have predominantly refined the depictions white people. Across games and digital media, the standard models for rendering features like skin and hair have been developed and perfected over decades, and are all geared towards, young, white skin and straight hair. Now, a new 3D database...
Published 04/14/21
NBA Jam is a memorable arcade game for many reasons, but the first thing that comes to mind for a lot of its fans is the game’s announcer, for iconic lines like “HE’S ON FIRE!”, and “BOOMSHAKALAKA!”. In this episode, we meet Tim Kitzrow, the voice behind the catchphrase, and how NBA Jam shaped his career as a voice actor for video games.
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Published 03/31/21
In 1993, Midway released the game-changing arcade basketball title, NBA Jam. At the height of Michael Jordan mania and the NBA’s rise to global popularity, Jam was a defining sports game of the era. In this episode, lead designer Mark Turmell, along with author Reyan Ali and other Midway names, take you back to the arcade to learn how the $1 billion basketball hit swept the world.
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Published 03/17/21