Episodes
From the Interactive Media & Games Seminar Series; Tomer Perry, a postdoctoral fellow at the Edmond J. Safra Center for Ethics at Harvard University examines using game design principles to enhance teaching by making engaging and immersive home assignments and classroom activities. For inspiration, he turns to the rich (and rapidly growing) world of designer board games, reviewing game mechanics that can transfer from tabletop game design to effective pedagogy.
Published 04/28/17
From the Interactive Media and Games Seminar Series, Kaisa Still a Senior Scientist at VTT Technical Research Centre of Finland, uses a network- centric view to understanding the Finnish game industry and its dynamics by examining independent firms forming symbiotic relationships to create and deliver products and services.
Published 04/28/17
From the Interactive Media & Games Seminar Series; Yasaman Sheri, a designer with Copenhagen Institute for Interaction Design and Microsoft Hololens looks at how technological advancements in computer vision, AR VR, artificial intelligence and biosensing are increasingly redefining our concept of materials, tools and processes.
Published 04/28/17
From the Interactive Media & Games Seminar Series; Julien Mailland, an assistant professor of telecommunications at Indiana University's Media School and a Research Scholar with the Computer History Museum's Internet History Program focuses on the technical architecture of Minitel and the policy decisions that enabled a boom of private services atop the platform, leading to an ecosystem of over 25,000 private sites before the World Wide Web was invented and the Internet privatized.
Published 04/28/17
From the Interactive Media & Games Seminar Series; Drew Davidson, Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal, looks at how sequences in games are analyzed in order to illustrate and interpret how various components of the game come together to create a fulfilling playing experience that leads to a literacy and mastery of gameplay mechanics.
Published 04/28/17
From the Interactive Media & Games Seminar Series: Jukka Huhtamäki, a postdoctoral researcher at the Business Data Research Group (DARE) at Tampere University of Technology, digs deep into the gaming API ecosystem to share insights about the development of interactive games and the process and tools used in his data-driven methodology.
Published 04/28/17
From the Interactive Media & Games Seminar Series; Elizabeth Arredondo, a writer focused on created compelling characters for television and interactive mediums covers her real-world experiences developing and user-testing the personality and conversations for a robot wellness coach, including how she leverages her background as a television writer.
Published 04/28/17
From the Interactive Media & Games Seminar Series; Dan Klein, a Stanford Lecturer in the Graduate School of Business, the Department of Theater and Performance Studies, and the d.school, looks at simple models of human play, and then applies Design Thinking to Game Design in order to make up games for each other.
Published 04/28/17
From the Interactive Media & Games Seminar Series; Alan Meades, Senior Lecturer in New Media Theory in Canterbury Christ Church University’s Department of Media, Art and Design presents his arcade culture research project, Arcade Tales, which uses comic books as a way of communicating and capturing oral histories from British arcades, and also a selection of rare and previously unseen arcade photographs from Canterbury Christ Church University’s George Wilson Archive.
Published 04/28/17