Episodes
When I create a monster, I don't follow some magical step-by-step framework that spits out an awesome monster. I have to work at it over several passes and compare it against my principles of monster design. --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 03/14/24
Published 03/14/24
Discussion on how Duration can be used to challenge our players but also what Game Masters should be aware of to have better control of this aspect of the game. --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 12/07/23
There are so many more levers to pull on than just increasing the dice type or how many. If we consider the possibilities when answering the primary question of do I roll 2d4 or 1d12 or 3d6 or whatever to deal damage can be more informed and more effective. --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 10/31/23
The most often referenced principle of the GM Oath, it is an important principle that should also be handled with care. --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 10/26/23
As I continue to make homebrew and DIY content for ICRPG, how ICRPG sounds and what I can gain from it is constantly on my mind. If we can match the ICRPG voice we can more seamlessly integrate our own ideas into the game. --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 09/08/23
One of the greatest responsibilities of a GM is focusing in on the players and lifting them up to be the heroes and the stars of every session. --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 08/23/23
The energy we bring to the game is so important so let's discuss some ideas on how to promote that energy in our sessions, as well as being honest with ourselves when our energy is waning. --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 07/27/23
JD and I discuss the Grit, Adrenaline, and Madness mechanics found in the Waste is Not Kind, a post-apocalyptic toolkit for ICRPG. #icrpg #post-apocalyptic #rpg #gamemechanics --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 07/12/23
For me, the emotional feeling of the game is as important as the mechanics. I feel that if we can consider how we want the game to feel, it can guide our choices as Dungeon Masters --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 06/29/23
My Dungeon Master Control board is one of my favorite tools to reflect in this hobby and realize all the tools that are in my control. Follow along and try it out for yourself! And if you like this kind of stuff, I'd love for you to come the Kiln Folk on Discord, as well as gain access to the Inner Sanctum by becoming a member on Ko-fi! Or just follow me on Instagram! Discord: https://discord.gg/xSnxb4Xyc8 Ko-Fi: https://ko-fi.com/kaneskiln Instagram:...
Published 06/16/23
We've been talking about a lot of heady stuff in the last few workshops, which has been awesome, but it's that time of year and the Kiln needs some cleaning! So while I tidy up around the place, let's chat and answer some questions. And if you want to support the Kiln further, you can always donate on Ko-fi! https://ko-fi.com/kaneskiln --- Send in a voice message: https://podcasters.spotify.com/pod/show/kaneskiln/message
Published 05/19/23
JD and I convene to discuss how creating a world at the table is a shared experience between the Game Master and the players. It is a constant feedback loop that everyone can be involved in. #icrpg #gamemaster #worldbuilding And don't forget to come and hang out in the Kiln by checking out YouTube, visiting my blog, or joining me on Discord YouTube: https://www.youtube.com/@KanesKiln Blog: https://www.kaneskiln.com Discord: https://discord.gg/xSnxb4Xyc8 If you want to support the...
Published 04/29/23
This week's workshop opens the fire hose as Chris | EvilArtifact dives into the deep end of world-building. His actionable insights and advice are a master class that I really think every Game Master could benefit from. Chris was also super kind to share his notes with me after the workshop, so check them out! #world-building #icrpg #game-prep And don't forget to come and hang out in the Kiln by checking out YouTube, visiting my blog, or joining me on Discord YouTube:...
Published 04/26/23
Factions. Factions. Factions. A golden word in the hobby at times, but what does it even mean and how do they work? I enjoy it when factions or groups are included in my games as both a player or GM, but sometimes the whole purpose of them gets lost in the amount of prep if feels like you need to make them useful. Well, I gathered the Kiln Folk and we chatted about it, so come listen to what we came up with! And check out the Kane's Kiln blog for a small overview of the workshop itself:...
Published 04/19/23
The study of The Oath continues! Building off the torrent of creativity and play that we go through as GMs, it’s important to dedicate time and energy to our memory. The power to recall and reference all the juicy details, lessons, and ideas we pick up throughout the week or even in the middle of the session. I won’t spoil the whole workshop but I did want to jot down some of the principles I referenced throughout the discussion. Most of them were picked up from a book called 4-Hour Chef by...
Published 04/05/23
The Oath. A classic piece of writing in ICRPG that comes up frequently in the public spaces of Index Card RPG. But even though there are nine principles, only a few get the attention they deserve. So I thought I’d set out in studying and discussing each principle. Hankerin discussed the whole Oath in an RPG Mainframe episode, but I wanted to focus on what my experience has been and how I’ve seen each principle in action in the community. The first principle is “Let the Torrent Flow”. This...
Published 04/05/23
Torn has a wonderful perspective on both sides of the world-building coin. On one side, you have Game Masters who only prep what they need for the session they are running and that’s where it stops. On the other side, you have Game Masters who prepare elaborate worlds and details for their game world, that may never see time at the table. All for the sake of creating that world. Torn does a bit of both. As someone who is very game-centric, and having been burned out by world-building at such...
Published 04/05/23
A few months ago I ran the Rig Riot game, which was an absolute blast. But afterward, one of the players had a few questions about how I ran the game and it really got me thinking. Here is his question: "Given the outcome of the game, I get the feeling that there wasn’t really an option for player freedom to move away from the set pieces. This created a sense of purpose and urgency which kept the game moving forward within the confines you had expected (I assume). How do you go about this...
Published 04/05/23
So as EpicSloth (JD) has worked on The Waste is Not Kind, the subject of “tone” has come up a lot. How do you use the mechanics of the game to highlight a particular feeling that a GM or player might be after? Well, I can say that EpicSloth was able to achieve that with the Waste and why his insight into the subject prompted this conversation. As EpicSloth and I discuss the questions presented below, it really highlights how being in tune with our guts and our feelings as we play is so...
Published 04/05/23
The idea behind this episode was something that I have recently noticed about myself. I’ve found that when the subject of math, statistics, probability, or anything of that nature came up at the table, it kind of made me sad. My energy would dip and I just lost some enthusiasm for the game I was currently playing. But I wanted to address that. I know that math and the statistics of what we’re doing are a part of people’s game and there are people out there who enjoy it. And they don’t...
Published 04/05/23