Episodes
Everybody has a different story for how they found their main game, no matter what it is. Star Citizen ends up bringing many players from games that may not traditionally lead to a space flight MMO sim, but that’s because they game aims for much more. In today’s episode I’m joined by streamer YoyoMeg to talk about her own journey from FPS console shooters to the PC MMO Star Citizen, a journey I and many others share. Hope you enjoy! Today’s Guests: YoyoMeg Twitch -...
Published 04/29/24
2 months ago Star Citizen youtuber SaltEMike joined me on the show to discuss his feelings for Star Citizen Alpah 3.23. They were hype. Since then some items have been added to the update, and some (big ones) removed. Today we have chance to reconvene and discuss latest feelings about how these features actually ended up feeling in-game, whether the update still feels as exciting, and honest thoughts about persistent hangars and cargo updates being delayed. Enjoy! Today’s...
Published 04/22/24
Star Citizen Alpha 3.23 is finally in the first wave of public testing. While there is still plenty more to learn about it, we’ve had several hours to test out some of the first features and have quite a bit to say! I’ve invited Beyond The Verse host, Sulyce, on to the show to talk first impressions, when the update may go to live servers, and what could be coming after that! Today’s Guests: Beyond The Verse Youtube: https://www.youtube.com/@BTV_Cast Twitch:...
Published 04/15/24
Engineering gameplay will add a multitude of resources to ships, vehicles, and buildings that players will need to balance and control for maximum efficiency. This could provide a TON more unique gameplay for players, but it also could make ship ownership more difficult. Today I’m joined by Loud Guns to discuss the complexities and reasons for engineering, and whether it may ruin solo gameplay for Star Citizen players. Today’s Guests: Loud Guns Youtube:...
Published 04/08/24
From the Polaris to the Zeus, Star Citizen has a full spread of ships in production to be delivered in 2024. Some are known and some are not, some are combat and some are industrial. I'm joined by YouTuber Farrister today to provide these ships, talk about what we know of each one, and speculate on when they might be released. If you like spaceships, this one is for you. Today’s Guests: Farrister Youtube: https://www.youtube.com/@Farrister Twitch: https://www.twitch.tv/farrister Twitter:...
Published 04/01/24
*The Episode being mentioned around 25:00 is 140 not 136. https://youtu.be/32ugYk7tqgI?si=WLcjTP1aId6Vm-ME - Over the last few weeks Star Citizen has technically achieved it’s 2017 stated goal of a server meshed environment. While there is plenty more work to be done until it runs as needed for the game at large, early results are impressive. With almost 800 players ina single system, jump points leading players to Pyro, and tip top performance like we haven’t seen before, there’s a lot...
Published 03/25/24
From sniper changes to reloading upgrades, scanning abilities to sliding mechanics. Star Citizen FPS gameplay has always been rough, but with Alpha 4.0 on the horizon and Star Citizen 1.0 in the minds of the developers, the game needs to pick it up and improve the experience, fast. Today I’m joined by DTOX to discuss how that is happening, and when. Today’s Guests: DTOX Youtube: https://www.youtube.com/DTOX_TV Twitch: https://www.twitch.tv/dtox Twitter: twitter.com/itsdTox ToC: 00:00...
Published 03/18/24
In this special episode of the Launch Sequence, I am joined by one of the hands behind master modes and Star Citizen’s flight combat model as whole, Yogi Klatt, along with combat Youtube creator Avenger__One. I was approached to facilitate a conversation surrounding master modes, PvP gameplay, and ship combat in Star Citizen as a whole, with one of the people defining it. This was originally a conversation between Yogi & Avenger that I am happy to host. Today’s...
Published 03/11/24
Server Meshing, Distribution Centers, Master Modes, Pyro, a lot is changing in Star Citizen very quickly. But is this really the moment, or will it be a slog to go from basic server meshing to the real deal? Is 2024 going to actually be a big year? Today I’m joined by longtime friend and guest on the show, Morphologis, to talk the big topics. Today’s Guests: Morphologis Youtube: https://www.youtube.com/c/morphologis Twitch: https://www.twitch.tv/morphologis  Twitter:...
Published 03/04/24
Master Modes is likely the most contentious topic in Star Citizen at the moment. It's a major change to the way flight works. But did you know it's a change BACK to more familiar waters, just with a twist? Today I talk with Splen and Avenger__One, two long-time players who have opinions on master modes and just how much it does for the game. Enjoy! Today’s Guests: Avenger__One Twitch - https://www.twitch.tv/avenger__one YouTube - https://www.youtube.com/@Avenger__One Splen Twitch:...
Published 02/26/24
Star Citizen has had it’s ups and downs, and oftentimes the news surrounding these times can be exagerated. With so many additions coming soon to Star Citizen, and so many major statements being made, it can be hard to know if it’s time to get truly excited. Today I’ll be discussing the current outlook for Star Citizen based on recent news, and how it has affected SaltEMike’s hype for the future. Today’s Guests: SaltEMike Twitch - Twitch.tv/SaltEMike YouTube -...
Published 02/19/24
With all the recent news surrounding Star Citizen there’s a lot to discuss. Today I’m joined by Tree0311 to talk about the biggest features coming in alpha 3.23 and beyond. From building interiors, to the Zeus Mk2 Star Citizen may be due for a lot of new updates in 2024, but should you believe the hype? Today’s Guests: Tree0311 Twitch - https://www.twitch.tv/tree0311 Youtube - https://www.youtube.com/@tree0311 Twitter - https://twitter.com/Tree0311_SC Video Podcast:...
Published 02/12/24
With Squadron 42 reaching the feature complete stage, the features that have been polished for its release are beginning to be moved over to Star Citizen. With Alpha 3.23 on the horizon, many of the placeholder systems that have held Star Citizen back, like the Starmap, interaction system, and character locomotion, are seeing major updates. Is Star Citizen finally moving beyond the tech demo feel it has always had? Today I discuss with return guest, TheAstroHistorian. Today’s Guests: The...
Published 02/05/24
As Star Citizen is built, the slow process has produced amazing moments and fun gameplay. But at the end of all of this, the game won’t work with the proper MMO backend. CIG is blazing a trail in the gaming industry, and trying to construct something never done before in gaming. With decades of experience in software and network engineerin between them, my guests today hope to shed some light on just how phenomenal the system is, and how difficult it will be to run. Today we sit down with...
Published 01/29/24
While Star Citizen is a sim, and quite a bit to learn, many players don’t want to spend hours every week just to enjoy it. Will this game provide players looking to experience it casually a good experience? This week I talk with streamer R3vak who has covered Star Citizen in the past, only to take a break. Now that he’s back I wanted to know why, and whether the differences he is now seeing might point to a more widely enjoyable game. Enjoy! Today’s Guests: R3vak Youtube:...
Published 01/22/24
With the Daymar Rally running players across the deserts of Daymar this weekend, the future of E-Sports in Star Citizen is actually looking bright. With a few key improvements to the game, tournaments and competitions could thrive. Today I’ll be talking to Crucian Gaming with ATMO E-Sports about their upcoming event, the year ahead, and the future of E-Sports in Star Citizen. Today’s Guests: Crucian Gaming Youtube: https://www.youtube.com/c/CrucianGaming Twitch:...
Published 01/15/24
Star Citizen is a complicated topic, and a $48,000 puchaseable item is sure to raise a couple eyebrows, as it has recently. The general gaming community, understandably, is a bit skeptical and taken aback by Star Citizen, so today Bethesda-focused Youtuber  @LoneVaultWanderer  was kind enough to join me to discuss the outside perception and misconceptions surrounding the project, as well as the controversy and general negative coverage of the game that leads to its reputation. Today’s...
Published 01/09/24
The 2 longest-running past times of Star Citizen are transporting goods and shooting things. Combat has seen a multitude of updates, but cargo updates have been minimal. In today’s episode I’ll be talking to industrial streamer Seggellion about how the profession has changed and stagnated, and what the future holds for space truckers. Today’s Guests: Seggellion Twitch: https://www.twitch.tv/seggellion Bar Citizen Website:  https://barcitizen.sc/ Video Podcast:...
Published 01/08/24
Reputation changes, facility raids, the new Star Map, Theaters of War, and a multitude of FPS and gameplay updates are crowding up to be released in 2024 among many other things. Today I'm joined by TheAstrPub to take a look at the expected just and discuss the likelihood of some of the biggest items. Welcome to the official Launch Sequence Star Citizen predictions of 2024. Best of luck! Today’s Guests: The AstroPub The AstroPub YouTube:...
Published 01/01/24
If there’s one thing everybody in Star Citizen can agree on this year, it’s that something has changed. Whether it’s tech like PES, gameplay like salvage, or game defining systems like the cargo refactor, the game we are playing now is much different than previous years. But there’s more to it than that, the game is expanding it’s presence in the community and beyond. Today, I’m joined by AbdiYohan to take a deeper look at this change over the course of 2023. Today’s...
Published 12/27/23
Today I’ll be reviewing my personal highs and lows of Star Citizen in 2023. In no particular order, I touch on the major development and gameplay progression in 2023, and what Star Citizen has in store for us in 2024. Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other...
Published 12/23/23
One year ago salvage didn’t exist in Star Citizen. Now there are 3 methods of doing so, and tons of missions to choose. This change was quick, but it’s not over yet. While structural salvage introduced another step to salvage, it’s far from complete and polished. Today Dedleader and I go over the existing salvage gameplay, and how it’s expect to continue changing in the future. Today’s Guests: Dedleader Youtube: https://www.youtube.com/@DedLeader ToC: 00:00 Introductions 02:40 How is...
Published 12/11/23
One of the biggest gameplay systems in Star Citizen, in development for years, is finally approaching its first in-game iteration, but what does that mean? I’m joined by Morphologis to discuss one of the biggest changes to Star Citizen that affects every ship in the game. Engineering will drive ships, cities, outposts, and space stations in the future, this is your introduction to the new profession. Today’s...
Published 12/04/23
The newest ship concept to Star Citizen has been revealed as the RSI Arrastra, a large new mining ship meant for deep space expedition. But what other changes could we see to mining with the introduction of this ship? Today I’m joined by Croncy & RedMonsterSC to discuss the nuances of mining, how it might change, and what this new ship could mean for the profession. Today’s...
Published 11/27/23