Episodes
Published 05/12/24
Today on Little Wars FM, we interview a legendary American game designer, Frank Chadwick. Frank's wargaming roots go back decades and include major titles like Volley & Bayonet and Command Decision. He remains very active developing new games, including an operational World War 2 game he's finishing now. Greg talks to Frank about that new project, his design philosophy, and how he writes wargames. Specifically, there is a focus on Volley & Bayonet, which we used for tabletop battle...
Published 03/10/24
Published 03/10/24
With the Little Wars TV 1813 campaign concluded, we check in with two expert Napoleonic historians for their reaction. Who won our campaign? Would Napoleon's tactical and operational success change history and keep him on the French throne? Professor Alexander Mikaberidze and Dr. Zack White offer a surprising take on our game, blending historical insight with wargaming for a fascinating chat. They also talk about the historical 1813 campaign and why Napoleon allowed himself to be boxed in at...
Published 01/23/24
In the aftermath of our Spring 1813 Napoleonic campaign, Napoleon and Tsar Alexander meet for a heated negotiation. Many issues are on the table as both sides jockey for advantage in the Fall. Will any cities be swapped? Will Napoleon evacuate his stranded fortress garrisons? Can the French tempt Austria into remaining neutral? What about the lesser German states and the Saxons? To mediate our talks, we're joined by two expert Napoleonic historians. Professor Alexander Mikaberidze and Dr....
Published 01/04/24
Little Wars FM is the companion podcast to our YouTube channel, Little Wars TV, which we started over 5 years ago! A lot has changed on YouTube since then. What's it like to start a new wargaming channel now, in 2023? Our friends at Mark's Game Room are finding out! Mark and his crew have appeared on our channel in the past and we're thrilled their club decided to take the plunge and start a historical wargaming channel. Today we talk to Mark and Carl about the process, their strategy, and...
Published 10/21/23
This week on Little Wars FM, we return to the topic of wargaming campaigns. In Part 1 we talked about linear, or "ladder style" campaign systems. Today we tackle map-based campaigning like you saw in our YouTube Pyrrhic War campaign. Miles, Tony and Greg reminisce over some of the club's most successful map based campaigns...and some of the least successful. What are the pitfalls to avoid? What unique challenges and exciting opportunities do "open sandbox" map campaigns present for miniature...
Published 05/30/23
In Part 1 of our series "How to Design Wargaming Campaigns," we talked to Henry Hyde. You'd be hard-pressed to find a more knowledgeable historian of our miniature tabletop hobby than Henry! In Part 1, you heard just a few brief segments of our much-longer and wider-ranging chat with him. As promised in that episode, we're releasing the full version of the conversation between Miles, Greg, and Henry.  If you're interested in running a campaign of any sort with your friends, it's a...
Published 03/30/23
This week on Little Wars FM, we dive into a juicy topic--miniature wargaming campaigns. Our Pyrrhic War campaign this summer was a huge success, both within the club and on YouTube. But if we're being totally honest...we've had our fair share of duds when it comes to tabletop campaigning. It's not easy to design a good campaign experience that's balanced, winnable for both sides, and can be played to a satisfying end.   We're thrilled to welcome Henry Hyde of Battlegames (and the recent tome,...
Published 02/03/23
This week on Little Wars FM, Josh and Dieter review "Fistful of Lead: Reloaded" from Wiley Games. The first edition of this Wild West skirmish game debuted almost 20 years ago but the "Reloaded" update appeared in 2016. The Old West rule review round up will continue in future podcasts, as Josh and Dieter continue their hunt for the perfect Wild West shootout game. They compare multiple systems, discuss pros and cons, and give you all the information you'll need to draw your own conclusions...
Published 11/17/22
This week on Little Wars FM, Josh and Dieter review Gunfighter's Ball from Knuckleduster Miniatures. This is a Wild West skirmish game written by Forrest Harris and Brian Martin in 2018. And it's just the first of several stops we have coming on our Old West rule review tour! In future podcasts Josh and Dieter will return to compare other popular tabletop miniature systems. Grab your six shooter, put five beans in the wheel, and let's ride into the West! If you'd like early access to all LWFM...
Published 10/21/22
Do you remember the early days of COVID lockdowns, when there was a sudden surge of interest in virtual tabletop gaming? Tabletop Simulator, Vassal, Roll20, and old-fashioned web cams suddenly felt indispensable. Even conventions tried to adapt with new virtual formats.  That was two years ago, which makes this a good time to ask, "What happened?" Are those virtual platforms still popular? Are you using them as much as you used to? What will virtual tabletop gaming look like in 5 or 10...
Published 09/22/22
If you listened to our 6-part series on designing homebrew rules, you heard Tom and Greg reference Andy Callan's name many times as the original designer of "Loose Files and American Scramble" back in the 1980s. Loose Files served as the inspiration and jumping off point for what would eventually become British Grenadier and own own modern spin, Live Free or Die. But Andy has been writing games for decades and is STILL developing new creations.  His latest game, Nevermind the Billhooks, has...
Published 12/30/21
It's been a long journey, and today our homebrew rules writing guide takes its final steps. This is the last chapter in our exhaustive, multi-part podcast series on how to write a wargame. Months ago we started back at the brainstorming phase and several hours of podcasting later, Tom & Greg make it to the finish line. In this episode we talk to Dave Taylor, a freelance graphic designer with a deep background in the tabletop hobby. Dave shares some great insights and practical tips for...
Published 12/17/21
In the fifth chapter of our multi-part series "How to Write a Wargame," we approach the finish line. Now that you have a fun game refined through playtesting, you may start to wonder about next steps. Is this a homebrew game you'll keep on the shelf for you and your friends? Or is this a game you should consider publishing? Tom & Greg weigh the considerations in publishing and debate final game adjustments from a major playtest session. If you missed any of the earlier parts in this...
Published 12/03/21
In the fourth chapter of our multi-part series "How to Write a Wargame," we discuss the role of play-testing. This is an absolutely critical part of the development process and we'll share some real-time feedback from our first round of play-testing at the club. Then, Tom & Greg head back to the drawing board to assess the necessary adjustments for further rounds of testing. Part 4 is a long one, folks! We're going deep into the weeds on the mechanics of game design and showing you how...
Published 11/18/21
After a lost year due to COVID, tabletop wargaming conventions and events are back! Today we're talking to the organizer of the largest single-day historical gaming show in the world, Salute. The Salute show is put on by the South London Warlords and was rescheduled for November 2021 this year. How will this year's event be different and what are the challenges to putting on a convention of this scope? Let's find out!   You can find information about attending Salute at their official...
Published 11/04/21
In this third installment of our "How to Write a Wargame" series, Tom & Greg delve into the heart of game design. Today's episode is a long, detailed discussion between two veteran designers on how to structure the turn sequence and how the mechanics of play should unfold. This discussion touches on movement, firing, combat, morale, and every aspect of a wargame. For most developers, this is the most enjoyable and creative part of designing a game! If you missed part 1 or 2 in this...
Published 10/07/21
In part two of our homebrew rule series, Greg seeks out a hobby expert to offer insight on the American War of Independence. Jim Purkey of Fife & Drum Miniatures joins the show to help! What role did artillery play in this conflict? How common were skirmishers? Why were causalities in the battles so low when compared to the later Napoleonic Wars? These are just a few of the questions discussed in this episode! Research for a new game can take many forms, but reaching out to other gamers...
Published 09/24/21
Writing your own wargame is a time honored tradition in this hobby. Maybe you have a brand new idea for something innovative, or maybe you and your friends have been adding innocent "house rules" to tweak an existing game. Eventually, those house rules could evolve into something very different from the original. In this multi-part podcast series, we follow two veteran game designers on a journey through the life cycle of a wargame. Tom & Greg from Little Wars TV recorded a series of...
Published 09/03/21
Little Wars FM is joined today by Troy, who you probably know as "Sonic Sledgehammer Studio." We have a fantastic chat about his miniature painting YouTube channel. Why is he called Sonic Sledgehammer and how has the channel grown so quickly? We ask Troy about his painting process and how his style has evolved both as a painter and a YouTube video editor. We talk about his favorite scale to paint, what new ideas he has bubbling, and we penetrate his deepest, darkest secrets...like, what sits...
Published 07/01/21
In this episode of Little Wars FM, Tom & Greg talk about the challenge of designing historical scenarios. These battles are rarely "equal" or fair, which presents a scenario designer with a variety of problems to solve. How to you make a lopsided historical engagement like Antietam fun and winnable for both sides? Tom & Greg go through a series of case studies to discuss examples where a certain scenario worked or did not. This is a fantastic discussion and should leave you with some...
Published 05/07/21
This week on Little Wars FM, Tom and Greg sit down with legendary game designer Volko Ruhnke. Published by GMT Games, his innovative COIN series includes popular titles Fire in the Lake, Andean Abyss, and many more. We talk about inspiration for new project, his rule design process, and what he's working on next. Then we ask Volko to look into his crystal ball and forecast future trends in board gaming. Finally, we brainstorm ways to promote more crossover between the miniature gaming and...
Published 03/26/21
Little Wars FM talks to the creator of an annual, international painting event--the Analogue Hobbies Painting Challenge. Curt Campbell shares the origins of the idea, how it works, and why some playful peer pressure might just be the motivation we all need to tackle the mountain of unpainted miniatures on our desks. But even if you don't want to join in the event yourself, you can still go to the official event blog to see daily photos of all the miniatures being completed!Visit...
Published 01/28/21
Today on Little Wars FM Greg interviews Matthew from Miniwargaming, one of the oldest and largest miniature tabletop gaming channels on YouTube. Back in 2007 when Matthew and Dave started their channel, YouTube was in its infancy and their decision to build a professional business around video content for wargaming was a huge leap of faith. Over a decade later, they've grown exponentially and blazed a path for all the tabletop channels that followed in their steps, including our own channel,...
Published 12/17/20