Description
Sometimes, you want a break from matched play, or you just want to tell a neat story with your miniatures, and that’s where narrative play comes in! In this episode, we discuss the ins and outs of Crusade, the narrative system that Games Workshop introduced with 9th edition and continues to support into 10th. We delve into how it works, what we like about it, and what we don’t like as much, and some alternative narrative systems you might consider as well. Also, we discuss the Adepticon 2024 reveals, including the Chaos Space Marine codex and boxes, the new Kill Team box, and whether or not GW might be spreading themselves too thin.
Link: Midwest Conquest 2024
Link: 10th Edition Urban Conquest Stratagems: PDF / HTML
Link: Snipe and Wib – Codex Compliant: Codex Cityfight
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
In our last episode, we discussed old mechanics from 40K’s history. This time, we’re focusing on one specific aspect of the game – vehicles. From the days of Third Edition with armor facings and penetration rolls, to glance-locking vehicles in Fifth Edition, to the introduction of Flyers in Sixth...
Published 11/25/24
In this episode, we take a look back through previous editions and examine game mechanics that aren’t in 10th Edition anymore. Which ones do are we sad to see gone, and which ones are we glad to see gone? Thanks to our very rigorous and scientific methods – there are number ratings and everything...
Published 11/04/24
It’s that time of year again – Warhammer Day has come and gone, and with it came a batch of previews. Actual previews, with actual things shown! In this episode, we discuss the reveals of the 2024 Warhammer Day Preview. We look at the five new holiday battleforce boxes, take a brief stop in Kill...
Published 10/24/24