Description
It’s been just about a year since we graded 10th Edition Warhammer 40K to determine how well it delivered on its promises after launch. Well, 12 months, 11 codexes, 2 narrative campaign books, and 2 tournament mission packs later, it’s time to see where they’ve improved and where they’ve faltered. Has faction balance recovered from its dismal state at the game’s launch? Is the game still “simplified, not simple”? Have codexes delivered quality rules without bogging the game down with too much cruft? And is the game still accessible, both to new players and to veteran wargamers? It’s time to dig in and see!
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
In our last episode, we discussed old mechanics from 40K’s history. This time, we’re focusing on one specific aspect of the game – vehicles. From the days of Third Edition with armor facings and penetration rolls, to glance-locking vehicles in Fifth Edition, to the introduction of Flyers in Sixth...
Published 11/25/24
In this episode, we take a look back through previous editions and examine game mechanics that aren’t in 10th Edition anymore. Which ones do are we sad to see gone, and which ones are we glad to see gone? Thanks to our very rigorous and scientific methods – there are number ratings and everything...
Published 11/04/24
It’s that time of year again – Warhammer Day has come and gone, and with it came a batch of previews. Actual previews, with actual things shown! In this episode, we discuss the reveals of the 2024 Warhammer Day Preview. We look at the five new holiday battleforce boxes, take a brief stop in Kill...
Published 10/24/24