Episodes
After 83 episodes, Terminal7 comes to an end. Nels and Jesse discuss what made the game special, what it meant to them, if anything else could ever take its place (spoilers: no) and how we even got here. We're sad the game is ending, but happy for all the good times and friends we made along the way. So long, and thanks for all the clicks.
Published 08/29/18
Published 08/29/18
In the penultimate episode of Terminal7, Nels and Jesse are joined by Run Last Click to say goodbye to our dear departed friend, Mister N. E. T. Runner.
Published 08/25/18
Terminal7 returns to Reign & Reverie! This time, the Runner side of things are discussed, include one precocious youth who hates cards, a troubled psychic clone and one very loud senator. Special guest Paul Gross joins Nels and Jesse to discuss the final half of the final expansion for Android: Netrunner.
Published 07/23/18
The final Netrunner expansion, deluxe or otherwise, is upon us and Nels and Jesse dig into the Corp side of Reign & Reverie. Pressing questions like "What is the Sportmetal ball's shape" and "Why did we program these artificial bees to sting" are examined, as well as some pretty sick cards.
Published 07/04/18
Well, all things must come to an end. And to this, Netrunner is no exception. The license for the game from Wizards of the Coast has expired without renewal, meaning Netrunner will end in October of this year. Nels and Jesse parse the details and, undeterred, also discuss Kampala Ascendant!
Published 06/12/18
Nels and Jesse visit Owen Falls and explore the Whispers in Nalubaale. Come meet our new friend Freedom, but uh, maybe don't book a hotel in Mwanza.
Published 05/25/18
Nels and Jesse were lost in the shifting sands of the desert, but have made their way back out with not one, but two data packs clasped beneath their burnoose. Council of the Crest *and* The Devil & The Dragon are within, and with it, the great quandary of what the "O" in SSO actually stands for.
Published 04/19/18
It seemed like it would just be a slow boat down an ivory river but a surprise MWL update makes this jaunt most exciting. Nels and Jesse break down just exactly how hard CI got kicked and then head Down the White Nile to meet new royalty.
Published 02/23/18
Groggily risen from hibernation by wild dogs crying out in the night, Nels and Jesse return to discuss the first pack of the new Kitara Cycle Sovereign Sight. What intrigues will transpire on the shores of Lake Victoria?
Published 01/10/18
Nels and Jesse make some unorthdox predictions about Worlds 2017 and invite you to do the same, for fame, glory and prizes!
Published 10/31/17
The world changed and, this time, the game did too. Not content to simply shake up the game with rotation, Netrunner now also has a Banned/Restricted list. And the episode was recorded *after* the news this time! The Bloo Moose is blown, Aaron is axed, Faust is forbidden ... what are Runners and Corps to do in this new world? Join Nels and Jesse as they try to find out, because they aren't sure yet either.
Published 10/04/17
Terminal7's final broadcast from Mars arrives, bearing news of Crimson Dust and their machinations. There's quite the broadcast lag from Mars, but certainly not much has changed since the transmission was sent ... right?
Published 09/26/17
Nels and Jesse are joined by Run Last Click to discuss the Revised Core and wrap up rotation conversation. Come October 1st, the world will be changed ... again.
Published 09/19/17
After a long hiatus (sorry!), Nels and Jesse return to discuss the penultimate pack in the Red Sands cycle, Free Mars. Also, this was recorded before the announcement of the Revised Core, so please ignore all the bits that were made obsolete/inaccurate less than twelve hours after this episode was recorded. FFG, you scamps!
Published 09/15/17
The rotation conversation continues, as Nels and Jesse move on to discuss what will happen with the cooperative of clones at Jinteki and the wily Weyland Consortium. There are many friends we'll miss, but could there be any we'll miss as much as a weird deadly psychic baby? Join and find out!
Published 07/25/17
The rotation situation continues to evolve, and Nels and Jesse dig into what this means for the Anarchs and Criminals. Are DLR going to be missed? Probably not, but what about everyone's favourite maybe-or-maybe-not bioroid son?
Published 07/20/17
Terminal7 is joined by Dan Spinosa (aka CodeMarvelous)to discuss all the wonderful things he does, as well as how rotation is going to alter the game in general and shape the Shaper game in particular.
Published 07/13/17
Blood, water and other fluids dampen Mars as Nels and Jesse talk about the fourth data pack in the Red Sands cycle- Blood & Water! Obokata is Obo-killer, we're going down to old Maui and we love dumptrucks. Join us and we learn the secrets of Martian construction, no matter what the cost.
Published 07/04/17
In the third pack of the Red Sands cycle, we see Jinteki has bamboo wackiness, Weyland has shipping locked down, the Anarchs love to keep on punchin' and, apparently, you can never trust the cleaners on Mars.
Published 06/13/17
Nels and Jesse are back of a bit of a scheduling fiasco to discuss the cards from Terminal Directive as just general parts of the card pool. And, more importantly, they attempt to discover if one truly can be chosen from birth to become a provost.
Published 06/06/17
Nels and Jesse have piled into the pub and made their way through the much-anticipated campaign expansion Terminal Directive (no relation). The first half of this cast is spoiler-free high-level impressions and in the second half, the spoiler gloves are cast aside and everything is fair game. Join us, figure out why those golems are killing people (maybe) and discover exactly how the game differs when you enter the "Steve State."
Published 04/27/17
We make planetfall on Mars and discover that there are new cards even at Station One. One cha-ching new runner and one big-armed douche await, along with some very important pigeon facts. And because you so love pigeon facts, join Nels and Jesse as they discuss the second datapack in the Red Sands cycle.
Published 04/12/17
Mars crimson planet and bringer of war is where the Red Sand cycle takes place. Weyland's Jemison rocketry division builds upon sacrifice, but will they achieve success? Will the runner's ... less good cards bring them success? We explode into space and find out in the Daedalus Complex!
Published 03/08/17
A Quorum has been reached as the Flashpoint Cycle comes to an end. Ṣifr has brought the sky crashing down ... or has it? Aaron Marrón is secretly really damn good. And it turns out we're all guilty of something. Join Terminal7 as the sun sets of Flashpoint and a new day waits just over a crimson horizon.
Published 01/24/17