You hang one pawn, then eight moves later you hang another, and then your opponent easily wins the game while you're still processing where you went wrong. This is all too common at the club level. In addition, Neal dives into the Listener Mailbag.
Game Referenced: Neal vs. 1490 (G/90;d10)
1. d4 d5 2. Bf4 Bf5 3. e3 e6 4. Bd3 Bd6 5. Bg3 Nf6 6. Bxf5 exf5 7. Qf3 Qd7 8.
Bxd6 Qxd6 9. c3 Qd7 10. Qe2 O-O 11. Nf3 Nc6 12. O-O Rfe8 13. Qc2 Qd6 14. Qxf5
Ne7 15. Qc2 Ng6 16. Nbd2 Ng4 17. Rae1 Re6 18. h3 Nf6 19. c4 c5 20. cxd5 Qxd5 21.
b3 Ne4 22. Nxe4 Rxe4 23. Qxc5 Qd8 24. Rc1 h6 25. Rc2 b6 26. Qc7 Qe7 27. Qxe7
Rxe7 28. Rfc1 1-0
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