The team behind Unity 6 explains the new features aimed at helping developers
Listen now
Description
On today’s sponsored episode, we chat with Ryan Ellis and Martin Best about the developer-centric features built into Unity 6, the latest release of the well-known game engine. The pair explains how Unity 6 was built to help developers enhance graphics, add multiplayer, and easily port games to an audience on the mobile web.
More Episodes
Ben talks with Eran Yahav, a former researcher on IBM Watson who’s now the CTO and cofounder of AI coding company Tabnine. Ben and Eran talk about the intersection of software development and AI, the evolution of program synthesis, and Eran’s path from IBM research to startup CTO. They also...
Published 12/03/24
Published 12/03/24
Fabrizio Ferri-Benedetti, who spent many years as a technical writer for Splunk and New Relic, joins Ben and Ryan for a conversation about the evolving role of documentation in software development. They explore how documentation can (and should) be integrated with code, the importance of quality...
Published 11/26/24