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Luther Elliott (http://www.ndri.org/about/bios.html#elliott ), of the Institute for Special Populations Research, National Development and Research Institutes, New York, NY, and I talked about his work on how video game genre might be a predictor of problem use. In an article published in Cyberpsychology, Behavior, and Social Networking (http://www.liebertpub.com/cyber), he and his coauthors explored this new way of viewing problem use. He says that their “study assessed how problem video game playing (PVP) varies with game type, or "genre," among adult video gamers.” He reports that only 5% of his over 3000 respondents “reported moderate to extreme problems. PVP was concentrated among persons who reported playing first-person shooter, action adventure, role-playing, and gambling games most during the past year.” We discussed the problems around defining addiction in gaming and the popular misconceptions regarding the use of this word.
My interviewee this time is André Brock from the School of Library and Information Science at the University of Iowa. His recent article in Games and Culture called ‘‘When Keeping it Real Goes Wrong: Resident Evil 5, Racial Representation, and Gamers” was the topic of our conversation. Brock...
Published 04/15/13
My interviewee this time is André Brock (http://grad.uiowa.edu/annual-report/2011/andre-brock )from the School of Library and Information Science at the University of Iowa. His recent article in Games and Culture (http://gac.sagepub.com/)called ‘‘When Keeping it Real Goes Wrong: Resident Evil...
Published 04/15/13