VideoGames: Brain Gain or Drain? – Personality and Video Game Violence
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Description
Dr. Patrick Markey director of the Interpersonal Lab (http://www.InterpersonalResearch.com)at Villanova University is interviewed. He has examined how personality can be a predictor of aggression resulting from gaming. He talks about three personality (http://www.apa.org/pubs/journals/releases/gpr-14-2-82.pdf)traits that are particularly likely to predict negative outcomes of violent video game play. You’ll learn what these are as well as how does situation affect aggressive modeling after gaming? In other words, what are the effects of family and peers? In addition to effects of personality on aggression, we also chat about some of his other work on media and interpersonal behaviour. You’ll learn about the unique personalities of cheaters and if that cluster applies to cheating in games. Finally, the tech bubble (http://www.youtube.com/watch?v=DP29_Jm2_RE), that many of us find ourselves in, is discussed in terms of gaming. Are gamers alone as they sit with others or are they truly “with others” but online?
More Episodes
My interviewee this time is André Brock from the School of Library and Information Science at the University of Iowa. His recent article in Games and Culture called ‘‘When Keeping it Real Goes Wrong: Resident Evil 5, Racial Representation, and Gamers” was the topic of our conversation. Brock...
Published 04/15/13
My interviewee this time is André Brock (http://grad.uiowa.edu/annual-report/2011/andre-brock )from the School of Library and Information Science at the University of Iowa. His recent article in Games and Culture (http://gac.sagepub.com/)called ‘‘When Keeping it Real Goes Wrong: Resident Evil...
Published 04/15/13
Published 04/15/13