VideoGames: Brain Gain or Drain? – Past and Future of Gaming
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Description
There are two parts to this show. First the history of video game chapter is read from my forthcoming book, Playing Reality, by my coauthor who happens to be my son, Teace Snyder (http://www.teace.ca)! As you know from earlier shows the reason that I got interested in video game play was because my son is a gamer but he is also a writer and film maker. So when I thought about writing a book for my students, and other gamers, on what we know psychologically about gaming, it seemed a good idea to have the voice of the narrator (writer/coauthor) be a serious gamer. You’ll learn how the 20 something generation responded to Nintendo and the various changes in game play including the first introductions to violence. Following this reading, I talk with Dr. Sanford Rosenberg (mailto:[email protected] )who discusses gaming in society from the perspective of a media analyst. Dr. Rosenberg is the CEO and founder of Media Research Associates (http://www.mediaresearch.com,). He reflects back on his days with Pong and how he also followed his children’s leads into the new world of electronic media and play. In our conversation he speculates about the future directions of gaming.
More Episodes
My interviewee this time is André Brock from the School of Library and Information Science at the University of Iowa. His recent article in Games and Culture called ‘‘When Keeping it Real Goes Wrong: Resident Evil 5, Racial Representation, and Gamers” was the topic of our conversation. Brock...
Published 04/15/13
My interviewee this time is André Brock (http://grad.uiowa.edu/annual-report/2011/andre-brock )from the School of Library and Information Science at the University of Iowa. His recent article in Games and Culture (http://gac.sagepub.com/)called ‘‘When Keeping it Real Goes Wrong: Resident Evil...
Published 04/15/13
Published 04/15/13