Episodes
Max Tiel is one of the co-founder of Thunderboom Records, a dutch studio committed to empowering musicians, professionals and organizations in the music industry that like many others creative fields has been shaken up by Gen AI. Max is on the ground and works actively to create, test and share how technologies such as artificial intelligence, AR and virtual avatars can empower emerging artists. They have developed a comprehensive open source toolkit to help musicians understand and implement...
Published 11/27/24
Andreas Edesberg is the co-founder and CEO of Sloyd. With over 300,000 users globally,  Sloyd is on a mission to make 3D asset creation accessible, quick, and easy. But are they living up to the expectations and needs of studio and 3D artists? What about a future where worlds are create in Real time? Today we will dive deep into this topic and discuss: How Sloyd is giving more control on the style generated 3D models The main use cases for 3D assets generated with Sloyd The...
Published 11/20/24
Published 11/20/24
You’ve just heard Will Eastcott, CEO of PlayCanvas, one of the most popular open-source 3D engines for the web. Before founding PlayCanvas, Will worked at major game studios like EA, Sony, and Activision, contributing to titles such as GTA, Call of Duty, and Max Payne. Today PlayCanvas' mission is to make web app development more accessible and collaborative. In this episode, Will shares invaluable insights and the game-changing tools he has built to help developers through their journey. We...
Published 11/12/24
Jelmer Althuis is the founder of Sphere of Sound, a company dedicated to crafting cutting-edge audio solutions that redefine immersive experiences. He also serves as the Audio Director at VRelax, where he specializes in designing therapeutic audio landscapes that enhance mental well-being through virtual reality.  He is a true expert and through this conversation we start defining the real fundamentals of what makes sound sound real We look at the production workflow including the...
Published 10/29/24
Sergiu Ardelean is a serial Austrain entrepreneur. He successfully exited an Augmented Reality agency in Vienna that served prestigious clients such as Volkswagen and Audi across 42 countries. He is now leading Artivive: the Canva for augmented reality. Artivive engages a community of half million creators across 190 countries. Collaborations with world-renowned museums and galleries in Vienna, Munich, San Francisco, Seoul, and Shanghai are still going strong, unlike many other AR apps we...
Published 10/22/24
John Dagdalen is the founder of Fluid an app that turns your VR headset into a spatial computer. Spatial computing and productivity are hot topics with various hardware and software players trying to crack the code and get the love of professionals who want to be more productive in XR. But I and the hundreds of stellar reviews on the Meta store guarantee you: Fluid is not your typical productivity app. So today we will learn: Why you should drop your multi-monitor setup and start working...
Published 10/15/24
Billy Boman is a Swedish AI Artist, Creator and educator with over a decade-long career in design. He is a visual AI storyteller who has created some of the most cohesive and impressive AI generated video I have ever seen. He worked with musicians like Fred Durst and brands like Intel & Ballantines reaching hundreds of thousands of viewers. Today we will get a pick at his workflow: How Gen AI video is opening up new opportunities for creatives His fluid approach when creating with...
Published 10/09/24
This episode was created entirely using NotebookLM from Google. These were the publicly available content I used as sources: - CMA report on AI foundation Models - Competition in GenAI - EU initiative on Web 4.0 and Virtual worlds - DW Youtube Documentary *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ 💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠Show Website⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠Apple Podcast
Published 10/07/24
Gabe Baker is a former teacher and education researcher, who took the leap into immersive tech. He made Frame, a platform that makes it easy to communicate, collaborate, and create in 3D environments directly in the web browser, mobile and even VR headsets. The platform grew hosting hundreds of events and teams from Janssen, Microsoft, Trello and MIT. But recently he announced it is time for a radical change: Frame is evolving for the new AI era. In this interview, Gabe shared with me his...
Published 09/24/24
Quanetin Valenbois is an XR Developer, Teacher, Content Creator and CEO at Valem Studio. He has been working professionally in VR since 2017 he soon realized there was a lack of quality content developers people could rely on. This is why he decided to create not one but two channels to inspire and educate developers to get started and master XR development… until AI came. That’s the moment he decided to answer a question many devs are asking right now: Can AI take over my job? Today we will...
Published 09/17/24
Gaussian splatting or for short G splats is the latest method to capture objects or entire complex 3D scenes using only a video. It falls under the category of Radiance Fields much like Nerfs but it's actually quite different: they are faster to train, you can achieve an unprecedented level of realism BUT have they lived up to the hype? Today we will figure it out with Georgii Vysotskii, the co-founder and CEO of Gracia.ai a deep tech company specializing in the visualization of Gaussian...
Published 09/10/24
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Dr Doom is the cofounder & CEO of LIV. He spent 11 years in tech with 7 of those consisting of founding & running LIV, the world's leading XR capture tool. If you have seen any cool MR footage in a commercial, trailer, streamer or content creator it is VERY likely that was created with LIV. They have recently become the official partner with Meta to bring robust and fully-featured #mixedreality...
Published 09/05/24
Oskar Stålberg is an established indie Game Developer, and a real authority when it comes to procedural content generation. He has worked on Tom Clancy's The Division and later focused on his own titles like Bad North and Townscaper, both acclaimed successes by the gaming community. Oskar has also ported Townscaper to Meta Quest and keeps finding new and creative ways to leverage procedural generation for innovative and unconventional game ideas. Join this episode to learn: -How he found...
Published 08/28/24
Leif Petersen is the founder and CEO of HOLOGATE, a global leader in extended reality solutions with an interesting success story. It all started with entertainment and since its inception Hologate has expanded to hundreds of multi-user VR systems across 42 countries, engaging over 22 million people with major IPs like Ghostbusters and Angry Birds. More recently the team has created a specialized section dedicated to training and simulation and they managed to deploy training with the German...
Published 08/14/24
Sachin is an artist and creative tech entrepreneur. As the co-founder of AI Lemon Academy he has trained hundreds of professionals including teams at Amazon, to use AI in their daily creative workflow. From initial concepting to refined prompting to generate specific visuals he runs bootcamps for leaders & professionals in the creative industry and he is a relentless explorer of the latest and greatest tools and workflows. We will dive deep into the world of AI-generated images and will...
Published 08/07/24
Matteo and Paride are the co-founders of Pijama Kasama, an Amsterdam-based studio creating custom experiences and games for brands on platforms like Spatial, Roblox and Fortnite. They have been working with brands like Absolute, BMW, NASA and they recently launched their game based on their own IP called “Kasama the Awakening” which is without a doubt one of the best-looking web-based games you can try right now. We will dive into their journey and how they captured the learnings to create...
Published 07/31/24
Alex Karim is a technology leader focusing on the convergence of the physical and digital world. As a Mixed Reality pioneer, Alex was the first person to deploy HoloLens 2 in Formula 1 at McLaren. In 2021 Alex joined Microsoft and in his current role he consults some of the world’s largest organizations supporting their AI transformations and today we will learn from him: What are the biggest barriers to the adoption of XR and AI in big organizations How to capture the value from early...
Published 07/24/24
Bobak Tavangar is the Co-founder of Brilliant Labs, A Singapore-based startup that launched to market Frame: lightweight AR glasses powered by AI. In a space of AI-enabled wearables that is getting ever more crowded, there is one thing that sets Frame apart: it is completely Open source. By listening to this episode you will learn: What is Frame, Noah and what are some of the interesting applications the developer community is building on top of this open hardware and software platform ...
Published 07/17/24
Asaf Geva is one of the co-founders of Peanut Button, the studio behind the Retropolis series, a VR narrative game that despite the close to zero production budget launched on the Meta store and gathered stellar feedback from the community. Since then the team has grown and the studio is out with “Retropolis 2: Never Say Goodbye” now available on the Meta store AND PSVR2. By listening to this episode you will learn: What is the origin story of the Retropolis franchise and how the team...
Published 07/10/24
Daniel Sproll is a trained cognitive scientist working with XR technologies for over a decade.  He is the co-founder of realities.io a german studio producing multiple award winning VR experiences, the latest being the indie VR hit Puzzling Places launched on Quest and now available also on Vision Pro.  We will dive deep into their journey when porting the app to the Apple device An unexpected challenge they encountered when designing a 3D puzzling game How the team cleverly used...
Published 06/26/24
Tommy Thompson works as a consultant in artificial intelligence with a primary focus on the video games industry. He is the mind behind “AI and games”, a YouTube channel with over 200K subscribers dedicated to increasing awareness of AI research and development within games. As a result of his academic, and professional experience he took on the role of advisor during the GDC AI summit. By listening to this episode you will learn: - How AI is still finding its way into game development...
Published 06/19/24
Michael Potts teaches XR worldbuilding at UCLA Extension, has been working with XR technology for the past 28 years and is the CEO of Polycount, An award-winning agency that for the past 24 years has been building digital worlds and immersive experiences for some of the largest companies in the world. By listening to this episode you will learn: How to build virtual worlds on less or more known platforms like Roblox or Fornite How the team uses AI in their workflow The incredible...
Published 06/12/24
Alex de Vries is a PhD candidate at the VU Amsterdam School of Business and Economics and the founder of Digiconomist, a research company dedicated to exposing the unintended consequences of digital trends. His research focuses on the environmental impact of emerging technologies and has played a major role in the global discussion regarding the sustainability of blockchain technology and AI. By listening to this episode you will learn: The real challenges when trying to quantify the...
Published 06/05/24
Lucas Rizzotto is a viral innovator founder and mad scientist… and I am not exaggerating. His creations span everything from XR to AI and have been seen by hundreds of millions of people worldwide. Some of these projects include a killer Microwave powered by AI, a VR time machine to relieve your memories, a way for astronauts to communicate with children on Earth, and recently Pillow, a mixedreality app that wants you to relax in bed.   In this episode you will learn: The secret behind...
Published 05/29/24