Description
In this weeks episode: we talk Matt's Japan trip - specifically Ghibli theme park and the wonder of a park built on vibes. And then we get into Aonuma's take on game design.
Eiji Aonuma is the game director behind much of the Zelda series. He's Miyomoto's protege in many respects. He is a great project manager. But is he creative? Recently he commented on game design, and how he doesn't think it is possible to think "narrative first" because it will limit game hook/loop ideas. Add these comments to some he made in years past and it presents a picture of a man who just isn't that creative.
Japan traditionally put gameplay before narrative for most of its videogame history. So, this is mostly just a traditionalist view imo. But it does shed light on why Zelda has been rehashing the same story every game for 30 years or more.
Every year the same question pops up: is TGA really an awards ceremony? Is it valid? Or is it just a popularity contest? The answer of course is: yes. It may mostly be a popularity contest, and awards are given out mostly based on sales and crowd opinion rather than critical/quality opinion -...
Published 11/20/24
It's a movie episode! With an extra 20-30 minutes of game talk at the end. It's a long episode, but we also hadn't talked in a few weeks because Matt was in Japan with his fiancée. How dare he leave me behind.
I spend an hour trying to convince everyone to watch Cloud Atlas. The entire episode....
Published 11/07/24