Episodes
If you missed our live Q&A with the animation supervisors of Love, Death & Robots Season 3 episode, Jibaro, you can catch up here! Some great questions are asked about the time that went into reference vs animating, was any mocap used and how long did it take to finish the facial animation? Don't miss our next live stream, and follow us on Twitch. https://www.twitch.tv/agoracommunity/Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation...
Published 05/31/22
Published 05/31/22
In this conversation, Brent and Jacob catch up with Tomáš Jech, indie game developer and co-founder of Studio Tandemi. Tomáš is currently developing the spooky, top-down, co-op game, Begone Beast (link below). In this chat the gang discuss Tomáš' rocky beginnings as a pixar intern, through to animating at studios such as Riot and Blizzard, and the current state of being a game developer. You can learn more about Begone Beast at https//www.begonebeast.comAlso, check out Agora.Community for...
Published 05/30/22
Pierre Perifel, Director of The Bad Guys, joins us again for a deep dive into the making of the fil and talks about creating the style of the film, developing the characters and answer questions from the fans!Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:https://www.agora.communityThanks for listening!
Published 05/29/22
Get ready to meet video game actor, Shawn Baichoo. Shawn has provided a large amount of work for Assassin's Creed II from motion-capture work to voice acting, as well as starring as Antonio Maffei in Assassin's Creed: Lineage. Other games inShawn’s CV include the Watch Dogs series, Outlast, Far Cry. In this conversation we chat about Shawn's career in both film and video games, the differences between the both of them, overcoming doubt and finishing off with a Q&A from the chat!Also,...
Published 05/28/22
In our conversation with Aaron Gilman, CEO of Steamroller Studios, the gang speak on some great topics like leadership in animation, not taking things to heart as an artist and answer some questions from the chat.Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:https://www.agora.communityThanks for listening!
Published 05/27/22
In this episode of our ‘A Conversation With’ series, David and Brent catch up with video game actor, Amber Goldfarb. In this chat the gang cover topics such as recognizing predators in positions of power, overcoming self-doubt as an artist and what life is like as an actor in video games!Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:https://www.agora.communityThanks for listening!
Published 05/26/22
In this 'A Conversation With', we’re catching up with Dony Permedi! Dony is currently Animation Director with Nickelodeon. HOWEVER, you most likely know Dony from the 2006 animated short film KIWI. (Yes, we are shedding a tear as well). Dony was the mastermind behind this touching short film that won Youtube’s ‘Most Adorable Film’ in their first Annual Youtube Video Awards, going on to receive widespread media attention. In this conversation, we’ll talk to Dony about the short film, how it’s...
Published 05/25/22
Our next guest on our ‘A Conversation With’ series is Mary DeMarle. Mary is the Executive Narrative Director of Eidos Montreal. She's recently finished up on the Guardians Of The Galaxy Video Game and helped introduce a new generation of gamers to some of the industry's most amazing franchises. We’ll be having a chat with Mary about her 20 years of experience working as a writer in video games, how to stay true to an already established franchise, and how to create games with a deep, engaging...
Published 05/24/22
If you're considering kickstarting your career in animation and want to know more about animation schools, this is a stream not to miss! We'll be hanging out with industry veteran Wayne Gilbert, current Head Of Animation at VanArts, Vancouver BC. Even if you're in the industry, this is one not to miss! Wayne has worked on some amazing franchises throughout his career such as Star Wars, The Mummy, and Jurassic Park.Also, check out Agora.Community for daily content, free rigs, and assets, and...
Published 05/23/22
In this live event, we'll be caught up with Emile Ghorayeb, Animation Director at MPC. Emile is taking time out of his busy schedule on Transformers: Rise Of The Beasts to chat with us about his career spanning over 20 years working on some amazing projects such as the Shrek and Transformers franchises, the epic Avengers: Endgame, and his time in video games working on Halo 3 and Batman: Arkham Origins.Also, check out Agora.Community for daily content, free rigs, and assets, and order an...
Published 05/18/22
In this ‘A Conversation With’ we’re hanging out with Stephanie Desforges, Cinematic Director at Ubisoft, Montreal. Stephanie started her career in games in 2004 working as an animator on trailers and cinematics. Her most recent project is Assassin’s Creed: Valhalla, directing over 16 hours of design content, directing mocap shoots, and establishing pipeline tools and guidelines to ensure a smooth process across the department.In this conversation, we’ll talk about her progression in the games...
Published 05/17/22
Khai Nguyen has been working as a professional artist for pretty much forever! He started his career as a 2D Animator on projects such as All Dogs Go To heaven II and Space Jam. In the early 2000’s he transitioned into Video Games where he has pretty stayed ever since, working as a senior concept artist and now Art Director/Animation Director.In this conversation, we’ll be discussing his beginnings and moving from animating into a different position in a different industry, moving up the...
Published 05/16/22
Working in games is a huge task and can be quite a stressful environment. Steve doesn't lie in this clip when he talks about his experiences in the stress of making a video game.
Published 04/06/22
Films and Game development can go for a LONG time! It can be hard to keep perspective and motivation. Steve talks about how to keep perspective when working on a project that might not be as well-received as the team would hope!
Published 04/06/22
In this clip Steve talks about the importance of team chemistry and why getting along with your team helps you get through the day and how it can help you grow!
Published 04/06/22
The team talks about what happens when things suck and you're beginning to lack motivation. A topic that often comes up in our conversations. This is the take from an audio director!
Published 04/06/22
Steve gets asked where do you even begin to learn scoring for games and film. Some great tips in here for anyone musically inclined and want to navigate their career in this direction.
Published 04/06/22
A lot of the time, we get an idea in our head that has to be the way we want something to be. However, it's important to remain open to other possibilities. Steve shares his experiences on this.
Published 04/06/22
We have an amazing first on our ‘A Conversation With’ series to kick off the New Year. It’s the first time we’ve had an audio director on the show! Steve Szczepkowski is a Senior/Executive Audio Director with 20 years of experience working in the film and gaming industries. Steve has just finished being Senior Audio Director for Marvel’s recent Guardians Of The Galaxy Video Game. In this stream, we’ll cover Steve’s broad history of creating different styles of music to suit the needs of a...
Published 04/06/22
We have an amazing first on our ‘A Conversation With’ series to kick off the New Year. It’s the first time we’ve had an audio director on the show! Steve Szczepkowski is a Senior/Executive Audio Director with 20 years of experience working in the film and gaming industries. Steve has just finished being Senior Audio Director for Marvel’s recent Guardians Of The Galaxy Video Game. In this stream, we’ll cover Steve’s broad history of creating different styles of music to suit the needs of a...
Published 04/06/22
When in a studio, how exactly should you present your blocking to your director, and do they need to see your reference? Leif covers over when he thinks his blocking is suitable to present and when or if he shows any reference he has shot.
Published 04/05/22
In our Q&A, Leif gets asked if it's difficult to get into Disney...a very tough question to answer indeed, but if this is your dream studio, it might be best to have a listen to this clip!
Published 04/05/22
Once upon a time, if Leif was animating a super cartoony shot, he'd try to capture that in his reference, but he soon discovered that it's better to just find the truth of the motion. He goes into more detail in this clip.
Published 04/05/22
Leif gets asked just how long it would take to animate a 10-second shot. It really depends on the shot, but then he and the gang go over what the animation expectancy is per week on a feature film.
Published 04/05/22