Join Alex, Michael, and others are they talk about the plotlines of legacy videogame franchises, how they evolved, and how they often go off the rails. They will also talk about how these games were developed, who was involved in writing these storylines, and why some gaming stories end up being completely bonkers.
In the final-ish episode about Translation and Localization, Alex and Michael talk about the company Working Designs, an early pioneer when it came to localization and one that really, really hated Bernie Stolar.
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Published 11/07/24
In this episode, Alex and Michael talk about the early and mid-career of Jeremy Blaustein, translator for various Konami games such as Castlevania: Symphony of the Night and Metal Gear Solid, and his somewhat controversial takes on translating and localizing.
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Published 10/18/24