AI NPCs in Gaming with Inworld AI ft. Travis Boatman, Carbonated
Description
Discussion with Kylan Gibbs, Chief Product Officer at Inworld AI and Travis Boatman, CEO at Carbonated. We discuss Inworld's AI services around AI NPCs / conversational AI for games.
OUTLINE:
0:00 Intro
2:00 Inworld AI origin story and application areas of relationships and progression
9:27 Roleplaying is biggest application area for social simulation and emergent storytelling
13:47 How Travis thinks about AI for his games at Carbonated
17:50 Personalizing content for players
20:09 JK’s nice to have (tips/guide, loneliness, strange attractor) vs. fundamental integration of AI perspective
22:24 Kylan on building a personal relationship with characters and game world
25:14 Unexpected application: companion characters for FPS or MMO
26: 05 New game designs: social simulators
27:00 Interaction-focused role-playing games
27:55 Biggest area is detective-style games
28:40 Emerging application: show/game hybrid
29:32 Characterization of the market opportunity for conversational AI - gaming is core focus
31:47 Can you use AI to be a DM in a D&D campaign?
36:01 AI enables creatives to focus on story and core game
38:45 Economics of conversational AI - How much? Who pays? Cloud vs. on-device
45:06 JK and Travis on mitigating and justifying costs using AI as a dev
50:13 AI NPCs competitive landscape and how to differentiate between vendors
56:46 Addressing AI risks concerning IP ownership and data provenance
1:02:39 What other AI applications will have biggest impact to gaming? Which companies?
👇 EPISODE LINKS:
- Inworld AI: https://inworld.ai/
- Carbonated Games: https://www.carbonated.com/
- Kylan Gibbs: https://www.linkedin.com/in/kylangibbs/
- Travis Boatman: https://www.linkedin.com/in/travis-boatman-3bb593/
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