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OpenGL & Vulkan Podcast
009 - The OpenGL Render Pipeline with guest Robert Menzel
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Description
Robert Menzel explains the Render Pipeline.
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013 - Proof of life & some simple tricks
Still alive talking about : reflections, picking, pitfalls and drawcalls
Published 05/03/18
012 - Framebuffer and SSAO
Understanding Framebuffer and SSAO.
Published 03/30/16
011 - Lights and Shadows
About Lights and Shadows in 3D Worlds.
Published 01/30/16
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