Charts
Log in
OpenGL & Vulkan Podcast
004 - OpenGL Primitives and how to draw from Arrays.
Listen now
Description
In This Episode we introduce the OpenGL Primitives and how you structure your Arrays to draw from them.
More Episodes
See all »
013 - Proof of life & some simple tricks
Still alive talking about : reflections, picking, pitfalls and drawcalls
Published 05/03/18
012 - Framebuffer and SSAO
Understanding Framebuffer and SSAO.
Published 03/30/16
011 - Lights and Shadows
About Lights and Shadows in 3D Worlds.
Published 01/30/16
All episodes
All reviews
Links
opengl-trainer.com
RSS feed
Listen on Apple Podcasts
Twitter
Facebook
Instagram
Patreon
Genres
Education
Technology
How To
Artwork or description wrong?
Request an update »
Updates may take a few minutes.
Do you host a podcast?
Track your ranks and reviews from Spotify, Apple Podcasts and more.