004 - OpenGL Primitives and how to draw from Arrays.
Listen now
Description
In This Episode we introduce the OpenGL Primitives and how you structure your Arrays to draw from them.
More Episodes
Still alive talking about : reflections, picking, pitfalls and drawcalls
Published 05/03/18
Understanding Framebuffer and SSAO.
Published 03/30/16
About Lights and Shadows in 3D Worlds.
Published 01/30/16