It's a must watch
I've been listening to Jeff Cannata for almost a decade. At first, I will admit, I was curious when he first started talking about how he was DMing for a new show, and brushed it off at first. A puppet? I liked Jeff for video game news but being a DM? I also did not recognize any of the cast so I didn't listen for a very long time. As most people probably have, I found myself with lots of "podcast time" available to me once stay at home orders went in place and my work had us do remote full time. I decided to give it a shot. Jeff is a fantastic dungeon master. He not only paints a vivid picture of the world, so distinct that you can perfectly imagine it, but his world is alive, has rules and civilizations, a fascinating past you want to know more about. Each episode, more is peeled away from the mystery, in such fascinating and suspensful ways. His players actions have consequences, that they regularly must deal with. He also manages, along with the suspense and tragedy, to add an incredible layer of comedy without being irritating. If you are a fan of Jeff's dad jokes, boy howdy is this show for you. The cast. Oh man the cast. Such an interesting dynamic that I haven't seen in many other DnD podcasts. The cast actually auditioned as their characters to be part of the show, so hadn't necessarily worked much together before this (at least as far as I know), so you feel like the building of trust and familiarity between the characters is as real as can be, since it pretty much IS the players getting to know each other. Each player brings strengths and flaws to their character. Sometimes you love them, sometimes you can't understand why they would do something. The true-ness to their characters is remarkable in the face of "playing a game" that sometimes happens with DnD. The show's main gimmick is that the audience on Caffeine can purchase advantage/disadvantage for any player or even Jeff, or provide forces of "Good" and "Evil" in the form of cards that provide extraordinary effects or abilities, or curses, to combat. Sometimes they get a flood of cards that drags the game a bit, but as of the last "in studio" episode they were getting better at managing when the cards are read. It's also led to a bit of a strange form of competition from the audience. You'll start to see the same fans purchase disadvantage for every player, every single roll, in an attempt to "even out the game". It gets annoying but it's interesting, and the good/evil cards add a form of insanity to battles that no other show has. I'm still not bought in on the puppet, haha. Lord Arraban has a strange canter to his voice, and I'll admit I skip pretty much every time he talks, but I don't feel I lose anything. Overally, it's impossibly good. I'm almost caught up now and I'm going to be really sad when there's nothing more for me to binge and I have to watch at normal speed. Don't miss this show.Read full review »
nessthehero via Apple Podcasts · United States of America · 07/06/20
More reviews of The Dungeon Run Podcast
The Dungeon Run is an AMAZING show!! The way that the DM explains things for those who listen to the podcast is just amazing! I really like this show and got me into wanting me to play DnD! So please listen to it if your wanting an amazing show to have fun with!!
Random5622 via Apple Podcasts · United States of America · 04/23/20
The best, love it!
timmfin via Apple Podcasts · United States of America · 07/13/19
This show is wonderfully performed, and thoughtfully produced. Plenty of great action, without getting bogged down in technicalities. The entire cast leans into their characters, giving you a group of adventures you really care about.
WhoElseElliott via Apple Podcasts · United States of America · 07/19/19
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