In the aftermath of the battle at Nightstone, the HoB does their best to help the city recover from the destruction. But as they set off on their next destination, it becomes obvious that several mysterious forces are watching their every move...
Joining forces with the Chief Regent and the students of Nightstone, the Heroes of Bingle are set for a massive conflict with the invading demon hordes. But as crows continue to gather around the battlefield, do they herald something much, much worse on the horizon?
Trapped and running out of time, the Heroes of Bingle desperately search for allies against the demon assault. But as the attack on Terlis continues, it soon becomes clear that the demons are looking for something specific...
Walking straight into the stronghold of the Chief Regent, the Heroes of Bingle put everything on the line in an attempt to clear their names and save the city of Terlis. But when magic itself is illegal, the odds against them might be impossible to overcome.
Wounded from their battle with a demon horde, the HOB must evade capture by the city guards for breaking the Moratorium on Magic. Can they save their friends and find the treasure in Whitebeard's Vault? Is the City of Terlis beyond saving? So many mysteries, so little time!
Leaving Thorn behind, the party arrives in Terlis to find the city in distress. While their friends at Nightstone Abbey try to help the HOB unravel some mysteries of the Old Ones and Wardens, chaos erupts at the North wall…
In the wake of Brakka's trial, the Heroes of Bingle have doubts about leaving Thorn unprotected and vulnerable. But Uggo's solution could mean giving up more than his friends are comfortable with. Meanwhile, Diph Theed's desire to join the Drow presents a difficult conundrum.
The Heroes of Bingle are tormented by a few loose ends before their journey takes them away from the Orc city of Thorn. James is haunted by the obelisk deep below the city while Fahima seeks to understand what Diph Theed is looking for. Meanwhile, Uggo prepares for the trial of his murderous brother Brakka and the entire city wonders what will happen next.
Sisi, Layla, Keylee, Elodie, & Otten piece together the strange clues of what occurred in the aftermath of the festival massacre. A strange new ethereal force appears and has her own plans for the rare starlight sapphire gem. Rumors spread of a slumbering doom that threatens the very core of the city. Will the adventurers discover the plot in time to stop it? Or will the city be drowned in lakes of poisoned blood....?
With Brakka defeated and Uggo anointed the new War Chief of Thorn, the Heroes of Bingle have to decide what's next on the agenda. But mysteries about a friend's new identity and the pact between James and the Old Ones makes the future even more complicated. S
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With Brakka wounded and caged, and Trovalt finally free, the HOB trek deeper into the Underfury in hopes of finding the missing Sky Child, Dipthe. However, the the team quickly discovers the fight with Brakka, was the least of their worries...
The lowly survivor of a burned down covenant attempts to explain how this mysterious fire came about... In the end, it was a classic case of Wizards, goats, libraries, and magic!
The city of Clair De Lune bustles as it prepares for the highly regarded talent show at the Fête des Lumières du Saphir. Each bringing a unique skill, five strangers find themselves backstage in anticipation of their performance. In hopes of securing the sizable grand prize the stakes are high, and some talents are more dangerous than others...
After a restless, and for some nightmarish, night of sleep, the HOB decide it’s time to leave the safety of Human Momma’s conclave in search of Brakka. With an agenda in hand and a growing sense of unease, the team reluctantly ventures to the one place Uggo does not want to go… The Underfury.
Having arrived at the home of Uggo's surrogate mother, the Heroes of Bingle witness an emotional reunion between the Orc Barb-aladin and his "Human Momma." They also learn more about the nearby Orc kingdom of Thorn and its ruler Brakka; Uggo's brother, and what dark influences may be affecting area.
Having escaped Olsvach and reached Level 10, the Heroes of Bingle find themselves traveling once again through a wilderness riddled with demons and other terrifying creatures. Armed with astounding new abilities, they discover all is not what it seems in this land from Uggo's past...
Faced with an impossible decision, the Heroes of Bingle make their way back to the Achaierai only to find them in a desperate situation. As they fight to save the birds and themselves from dire consequences, it becomes clear that the city of Olsvach will not let them leave unscathed…
The screws are tightening on the Heroes of Bingle in Olsvach, as guards put the entire city in lockdown hunting them. Tired and with few options, the team struggles with the decision to stay and fight back, or escape to live another day.
Still divided in the harsh city of Olsvach, four of the Heroes of Bingle make a dash for their lives away from the Cheesemonger’s mansion and their brief run-in with the Ashen Mage. But Fahima is all alone, bound and without her magic! Will they reunite? Will they survive? How will their enemies respond? One thing is for sure… there will always be consequences.
Join the TDR crew with special guest Satine Phoenix and Dungeon Master Amy Vorpahl as they dive into the D&D adventure KANDLEKEEP DEKONSTRUKTION from the new book "Candlekeep Mysteries!"
Six adventurers arrive at Candlekeep, the greatest library in the world, and soon find themselves drawn into a strange plot that defies all logic...
With the party still split in two, the Heroes of Bingle realize that what was once a heist has now become a full blown rescue mission. While Fahima struggles to save herself from the shackles of the Cheesemonger, the rest of the group, worn and tired from a fight in the sewers, crafts a bold plan to save her…