Episodes
Richard talks with Peter Saxton, creator of the EYG programming language, about the problems Peter aims to solve with EYG, and some of the unique design decisions he's made with it. A type-safe eval() operation even comes up in the discussion!
EYG: https://eyg.run
Unison: https://unison-lang.org
Roc: https://roc-lang.org
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Published 11/17/24
Richard talks with Will Sentance, the teacher of the Hard Parts series and the founder and CEO of CodeSmith, which is a Software Engineering and AI immersive education program. They talk about how AI is intersecting with modern programming education, what's considered "fundamentals" these days, and how Will thinks about teaching object-oriented and functional programming.
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JavaScript: The Hard Parts:...
Published 10/16/24
Richard talks with Kyle Boddy about the biomechanical and data analysis software Kyle wrote—and continues to write—as the founder and CTO of Driveline Baseball, a data-driven player development company that has landed numerous players in Major League Baseball, including multiple Most Valuable Players and 2024's number one draft pick. They talk about Kyle's background in PHP and the C++ he wrote to coordinate budget high-speed cameras back when Driveline was a one-programmer garage shop, up...
Published 09/26/24
For the 100th episode of Software Unscripted, Richard talks with Chris Lattner, creator of Swift, the Clang C++ compiler, LLVM, and now the Mojo programming language, about Mojo, Roc, API design, compiler optimizations, and language design!
"Swift for C++ Practitioners" by Doug Gregor - https://www.douggregor.net/posts/swift-for-cxx-practitioners-value-types/
Mojo - https://www.modular.com/mojo
Modular Computing - https://www.modular.com
Roc - https://roc-lang.org
LLVM -...
Published 08/30/24
Richard talks with Eli Dowling about his contributions to the Roc programming language, as well as the intersection of language design and editor tooling, parsers that recover from errors, tree-sitter, going beyond the language server protocol, and the downsides of macros.
Perceus paper - https://www.microsoft.com/en-us/research/uploads/prod/2020/11/perceus-tr-v1.pdf
The Koka Programming Language - https://koka-lang.github.io
"The Quicksort Talk" (Outperforming Imperative with Pure Functional...
Published 08/21/24
Richard talks with Kelly Shortridge about the CrowdStrike Incident that caused many computers worldwide to get stuck in a boot loop on July 19, 2024.
A video version of this episode is available on YouTube at https://www.youtube.com/watch?v=rzjaZssBEiI or ad-free to our wonderful Patreon supporters! https://www.patreon.com/posts/109888395
The incident: https://en.wikipedia.org/wiki/2024_CrowdStrike_incident
Kelly Shortridge: https://www.kellyshortridge.com
Kelly's book:...
Published 08/11/24
Richard talks with distributed systems scientist Jonathen Magen about functional programming in distributed systems, including languages like Gleam, Elixir, Ballerina, and Jolie. They also talk about type inference, big data, and a few other topics.
Jonathan Magen: https://yonkeltron.com or https://jawns.club/@yonkeltron
Programming languages mentioned:
https://ballerina.io
https://www.jolie-lang.org
https://gleam.run
https://elixir-lang.org
Richard's talk: Why Static Typing Came Back -...
Published 07/18/24
Richard talks with Tom Ballinger about undo and redo in the context of REPLs and running effects, stateful systems in general, hot code loading, and database query planning.
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Published 07/12/24
Richard talks with Juan Vuletich, creator of Cuis Smalltalk, about the past, present and future of Smalltalk - including quite a bit of interesting history and programming philosophy!
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Published 06/24/24
Richard talks with Wolfgang Schuster about his experiences first as a professional game developer, and then later as a professional Web developer. Theytalk about the differences in programming practices he's seen between the two, including things like automated testing, dependency management, and releases.
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Published 06/16/24
Richard talks with Brendan Hansknecht, an AI compiler engineer at Modular, about various testing techniques, including fuzzing, property-based tests, database tests, tests involving network requests, and more!
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Published 06/04/24
Richard talks with Ian Jeffries about his experiences as a Haskeller exploring modern Smalltalk (arguably the original object-oriented programming language), including both the historical context of where Smalltalk came from as well as what it's like using it in a modern context.
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Published 05/25/24
Richard talks to Michael Newton, a programmer working as a consultant and trainer who has used several different functional programming languages in professional settings. They talk about the differences Michael has found between using F sharp, Haskell, and Elm, and especially how those differences apply in the context of professional production programming.
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Published 05/13/24
Richard talks with Nathan Sobo, founder of Zed Industries (which creates the high-performance Zed code editor) about his time as an early developer on the Atom code editor, including how that project led to Electron. They then discuss how the Zed team has created GPUI, which uses native operating system APIs for events and goes straight to the graphics card for rendering.
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Published 05/04/24
Richard talks with Lucas Rosa, a compiler engineer working on the Aiken programming language for smart contracts, about tradeoffs in language and compiler design, property-based testing, syntax and familiarity, and compile-time evaluation of constants.
Published 04/21/24
Richard talks with Louis Pilfold, creator of the Gleam programming language, about the language's 1.0 release, as well as other topics like backwards compatibility, hot-swapping code in production, and implementing a typed version of Erlang's famous OTP system, which had also been famously considered to be un-typeable.
Published 04/02/24
Richard talks to Thorsten Ball, a programmer at Zed Industries and author of two books on compilers. They start out talking about the differences between compilers and interpreters, what the trickiest parts are of teaching compilers, and then end up talking about the unnecessary complexity that has taken over modern Web Development.
Published 03/17/24
Richard talks with Rust Analyzer creator Alex Kladov (aka matklad) about compilers, including ways they can do incremental compilation, memory management strategies, modules and boundaries, and even monomorphization!
Published 03/03/24
Richard talks with programming teacher Greg Wilson about different types of beginner programmers and how they learn most effectively, what counterintuitive aspects of programming languages they tend to find more or less difficult to learn, and about the surprising relationship between software architecture and industrial design.
Published 02/14/24
Richard talks with Ayaz Hafiz, a contributor to the Roc programming language, about a very specific topic in the Roc compiler, namely lambda set defunctionalization (including explaining what that term actually means). They then zoom out to talk about why more languages don't try to implement techniques like this in general.
Published 01/25/24
Richard talks with Glauber Costa about how to implement databases that can do millions of reads per second, how hardware changes have affected the tradeoffs around relational and NoSQL databsaes, and what people mean by Big Data.
Published 01/23/24
Richard talks with HTMX creator Carson Gross about some of the ways in which modern web development has arguably regressed over the past 15 or so years, as well as Hypertext, Hypermedia, HyperCard, HyperView, HyperScript, and even some other topics that don't have hyper in the name.
Published 01/15/24
Richard talks with Lane Wagner, a Go backend engineer and founder of boot.dev, about Go's design and about functional programming.
Published 01/06/24
José Valim hosts this episode, and chats with Roc Programming Language Richard Feldman about the language.
Published 12/29/23