Episodes
We're joined by Kevin Poupard, co-creative director of the beautiful, meditative climbing game Jusant. We discuss the pains and gains of physics, trying something new as a studio, and anthropomorphizing mountains. Plus special guest co-host Mark Brown of Game Maker's Toolkit! Thanks Mark!
Show Notes:
Jusant
GMTK - How Jusant Makes Rock-Climbing More Immersive
Mind Over Magnet
Grow Home
Shadow of the Colossus
Published 01/12/24
We sit down with our newest co-host, writer/developer Rob Dubbin, to each count down our Top 5 games of 2023, alongside picks from previous show guests and our listeners. Happy New Year!
Our GOTY picks (SPOILERS):
Zach:
Super Locomotive
Kirby's Dream Land 2
The F Train Simulator
Playing Wii-U with a kid
Yamaha TENORI-ON
Sarah:
Betrayal at Club Low
Puzzmo Crosswords
The Emerald Flame
Case of the Golden Idol
Organized Labor
Andy:
System Shock (remake)
Pikmin 1+2 (remakes)
...
Published 12/31/23
Daria Radu, Ben Wilson, and our very own Douglas Wilson join us to discuss their trick-taking card game Spoils, featured as an optional game within story-driven adventure game Saltsea Chronicles. We discuss the genesis of the game, drawing inspiration from worldbuilding, trick-taking as a mechanic, the programming of the AI systems, and more.
Show Notes:
Episode 69: Building a Better Bridge with Ben Wilson
Spoils - A Development Retrospective
Briscola Chiamata
Bridge
Skat
The Fox in...
Published 12/23/23
The creators of Tux and Fanny - Albery Birney and Gabriel Koenig - stop by to discuss their existential and hilarious adventure game Tux and Fanny. We discuss collaboration as improv comedy, the benefit of working with people from outside of games, and creating a Saturday morning cartoon from another world.
Show Notes:
Tux and Fanny (game)
Tux and Fanny (film)
Albert Birney
Gabriel Koenig
Dr. Mario or: House I Learned to Love Video Games Again and Accidentally Made One
Pixilart
...
Published 12/13/23
We're joined by creative director Hannah Nicklin and writer Harry Josephine Giles to discuss Die Gute Fabrik's beautiful new story-driven adventure, Saltsea Chronicles. We dig into the world-building and construction of the playable ensemble cast, the writer's room that pulled it off, and building out design process as design.
Show Notes:
Saltsea Chronicles
Die Gute Fabrik
Hannah Nicklin
Harry Josephine Giles
Ink
Deep Dive: Designing a narrative for multiple middles and multiple...
Published 11/26/23
We talk to our very own Zach Gage about his brand new games website, Puzzmo. We talk about player curiosity, newspaper games, Crosswords, and more.
Show Notes:
Episode 37: Designing Around Language with Zach Gage
Puzzmo manifesto
AVCX
How Hard Could It Be? (crossword puzzle by Rob Dubbin)
Published 11/12/23
Ian MacLarty and Kalonica Quigley join us to discuss their open world physics simulation game, Mars First Logistics. We talk about the tech art behind the game's visual style, the procedurally generated landscape, the humor of the gameplay, and more.
Show Notes:
Mars First Logistics
Catacombs of Solaris
Apartment
Red Desert Render
Out of Bounds: Exploring the Limits of Videogames
Ian's tech art posts
Jumpgrid
Bennett Foddy blog post about zk map
Published 10/28/23
We're joined by Patrick Traynor, creator of Patrick's Parabox, a mind-bending recursive puzzle game about boxes within boxes. We discuss following your gut to what a game wants to be, being part of the puzzle design community, and our core philosophies behind puzzle design.
Show Notes:
Patrick's Parabox
Patrick Traynor
Linelith
I Wanna Be the Guy Fangames
Sokosoko
Sokoban
Stephen's Sausage Roll
Singles - Rebecca Sugar
Patrick's Parabox OST
Osmos
Puzzle Level Idea Strategies
...
Published 10/07/23
We're taking a small summer break, so please enjoy one of our favorite episodes from 2020 with a new introduction from Doug!
The ENTIRE all-star Disc Room team - Kitty Calis, JW Nijman, Doseone, and Terri Vellmann - stop by for a rowdy disc-ussion on their new arcade sci-fi avoid-em-up. We chat about making the Margherita pizza of games, nailing the details to make a simple concept sing, and making the most of team collaborations.
Show notes:
Disc Room
Launch trailer
Kitty Calis
JW...
Published 08/25/23
We're honored to be joined by Gilles De Coster, host of our favorite Belgian reality TV game show - De Mol - to talk about the process, inspirations, and execution of the sublime game design behind its thrilling, subversive challenges. We spend the first hour giving all the context you'll need to follow along, before diving into the interview. This is a special one for us, check it out!
Show Notes:
De Mol (SPOILERS)
The Mole (inferior American version)
Wie is de Mol? (Dutch version)
...
Published 08/11/23
We're joined by Abhi to discuss Venba - Visai Games' short narrative cooking game about family, love, and loss. We discuss uniting narrative and gameplay, making a very personal game in a commercial industry, and creating a cooking experience with its own distinct flavor.
Show Notes:
Abhi
Venba
Papers, Please
Assemble with Care
Idli
Exit/Corners
Wholesome Games
Laundry Bear Games
Alpha Something - Venba soundtrack
Keel Haul
Abhi's picks:
Favorite cooking videos:
Layered...
Published 07/28/23
We're joined by Color Gray Games' Andrejs Kļaviņš to discuss their deeply rewarding detective game The Case of the Golden Idol. We discuss building on the game's cross-media inspirations, finding the 'aha!' moments in playtesting, and trusting yourself to trust your players.
Show Notes:
The Case of the Golden Idol
Color Gray Games
Andrejs Kļaviņš
Resonance
Return of the Obra Dinn
gamedeveloper.com interview
GMTK - What Makes a Good Detective Game?
Understanding Comics
William...
Published 07/14/23
We're joined by actor Ashly Burch and Guerilla Games' Ben McCaw and Jochen Willemsen to deconstruct their deeply collaborative work on the Horizon game franchise - building the character of Aloy, the role of performance capture, and carving out nuance and evolution in a blockbuster series.
Show Notes:
Horizon Forbidden West
Horizon series
Ashly Burch
Ben McCaw
Jochen Willemson
Hey Ash Whatcha Playin'?
Tenzin (Uncharted 2)
Gildun (Horizon character)
Seyka (Horizon character)
Published 06/30/23
We're joined by Rita Orlov to discuss her PostCurious catalog of captivating narrative tabletop puzzle games, including her journey from physical and fine art into games, why designers love bouldering, and trusting players to summit her puzzles.
Show Notes:
Rita Orlov
PostCurious
The Emerald Flame
Threads of Fate KickStarter
Lauren Bello
Rita’s furniture
Rita's masks
Prague tunnels
Bouldering
Chip’s Challenge
Syberia
Rush Hour
Society of Curiosities
Traveler's Guide to Little...
Published 06/16/23
Four of our hosts get a little loopy answering questions submitted by our listeners, from how we all met, to our favorite game controllers, to the importance of mechanics vs vibes. We plan to do more of these episides once in a while, so let us know what you think and send us your most burning, random questions!
Show Notes:
Andean Abyss
Zach's dreamy eyes
Game of Thrones board game
NeGcon
Gravis PC GamePad
PsychOdyssey
Dysforgiveness
Unify
XOXO Festival
Edgar Rice Soiree
...
Published 06/02/23
We're joined by co-founders Tyler Sigman and Chris Bourassa to discuss Red Hook Studios' new roguelike road trip of the damned, Darkest Dungeon II. We explore heroism by contrast, the delicate stakes of making an unforgiving game more forgiving, and fostering the will to get back up again when the road gets tough.
Show Notes:
Red Hook Studios
Darkest Dungeon II
Tyler Sigman
Chris Bourassa
Fury (2014 movie)
Published 05/19/23
We're joined by Kenny Sun (Twinfold) to chat about his slapstick, roguelite platformer Mr. Sun's Hatbox. We talk about the benefits of setting a prototype down for a while, what humor can let you get away with, and trusting your instincts.
Show Notes:
Kenny Sun
Mr. Sun's Hatbox
Kenny's concert photography
Metal Gear Solid V: The Phantom Pain
Gabe Cuzzillo
Ape Out
Published 05/08/23
We're joined by Greg “Cosmo D” Heffernan to discuss his IGF-winning, dice-fueled fever dream Betrayal at Club Low. We explore his fascinating journey from making music to making games, balancing for transparency, and letting your love of the process guide you.
Show Notes:
Cosmo D
Betrayal at Club Low
Midnight Diner: Tokyo Stories
Boiler Room London live set
Despelote
Glasslands Gallery
Gloomhaven
The Brooklyn Strategist
Disco Elysium
Fate role-playing system
Charles Pratt
Desktop...
Published 04/21/23
We're joined by Daniel Benmergui (I Wish I Were the Moon, Fidel Dungeon Rescue), creator of the narrative-weaving puzzle game Storyteller. We discuss the challenges of designing playful and snappy interaction, wrangling cause and effect, and managing expectations for a game 15 years in the making.
Daniel Benmergui
Storyteller
Cosmicomics
Petri Purho
I Wish I Were the Moon
Today I Die
Fidel Dungeon Rescue
Scribblenauts
Florence
worm club
Framed
Façade
Published 04/09/23
We're joined by Hernán Sáez of Videogamo (DOBOTONE, NAVE) to discuss his beautifully ephemeral party/arcade games, as well as Marie Foulston, a playful curator/creative director who commissioned Videogamo's latest work, GOL-E-GOL. We discuss site-specific experiences, and the slippage between hardware and software realms.
Show Notes:
Hernán Sáez
Marie Foulston
Videogamo
Máximo Balestrini
NAVE Arcade
DOBOTONE
Gol-E-Gol
Videogames: Design/Play/Disrupt
Wild Rumpus
No Quarter...
Published 03/24/23
We're joined by John Johanas, Director of Tango Gameworks' pitch-perfect rhythm action game Hi-Fi RUSH. We discuss the many challenges of creating a world and systems that stay on beat, while John and Sarah discuss the creation of the character she plays in the game (!), Korsica.
Show Notes:
John Johanas
Hi-Fi RUSH
Tango Gameworks
Sekiro
Skate's text-based prototype
Everyday Shooter
Tormentor X Punisher
Patapon
PaRappa the Rapper
GuitarFreaks
Guitar Hero Live
Dyad
Thumper
Zwan...
Published 03/11/23
We're joined by Madison Karrh, the solo dev behind Birth, a curious new adventure puzzle game about building a companion to quell your loneliness. We discuss the density and voyeurism of exploring city spaces, embracing the aesthetics of death, and making games that respect your time on earth.
Show Notes:
Madison Karrh
IndieCade: Canabalt's Adam Saltsman's Pursuit of the Infinite
Cole Imperi (Thanatologist)
Double Fine's PsychOdyssey
Everyone I Know Keeps Breaking Things
A Chat With...
Published 02/24/23
No guest this week, so we chat about the motley selection of games we're playing, before hopping into some thoughtful listener questions. We talk reality shows, historical board games, our go-to podcasts, and the importance of making things for yourself.
Show Notes:
Betrayal at Club Low
Noita
Slice & Dice
Hi-Fi RUSH
Duolingo
I Imported EDF6, And Here's Why You Should Too
Boss Fight Books - Season 6 Kickstarter
OODA loop
Paolo Pedercini's Making Games in an F****d Up World
...
Published 02/11/23
Patrick "Vectorpark" Smith joins us to discuss his curious and inspiring oeuvre, the lost art of Flash games and DVD menus, and the pros and cons of keeping your art to yourself.
Show Notes:
Vectorpark
Windosill
Patrick's paintings
Haunt the House
Dorling Kindersley's 1995 Encyclopedia of Nature
Daniel Clowes
Chris Ware's Jimmy Corrigan
Julie Doucet
Jim Woodring's Frank
"Playdate" by Chris Ware
Richard McGuire
TET
Playables
Hollow Ponds
Noby Noby Boy
Published 01/27/23
We welcome Laura E. Hall (they/she) as a permanent member of the cast! Fresh off a session of their online escape game The Traveler's Guide to Little Sodaburg, we dig into its web-savvy design, how the last few years have impacted the immersive games space, and the inspirations behind a rad career of experience design.
Show Notes:
Laura E. Hall
The Traveler's Guide to Little Sodaburg
The Pop Star's Room of Doom
Pursuit of the Assassin Artist
Palace Games
Sleep No More
Meow Wolf
I...
Published 01/13/23