Episodes
Four of ours hosts went to the 2024 Game Developers Conference, and we lived to share anecdotes, interesting games we saw, and the highlights (and injuries) of our week! Also, Rob chases down a handful of other lovely devs to tell us the best/hardest things about making games right now.
Show Notes:
Arranger: A Role-Puzzling Adventure
Experimental Game Workshop
Museum of Mechanics: Lockpicking
Once Upon a Jester
Misshapen
Mediterranea Inferno
Kill Lincoln
The Crush House
Published 04/22/24
We're joined by LocalThunk, solo creator of the hypnotic deckbuilder Balatro. We discuss flauting the fashion of a genre and going into development blind, the benefits of balacing by feel, and why Balatro shouldn't exist.
Show Notes:
Balatro
LocalThunk
Big two
Luck Be a Landlord
Slice & Dice
Slay the Spire
Risk of Rain 2
Published 04/05/24
We're joined by renowned designer Eric Chahi (Another World, From Dust) to discuss his singularly surreal VR adventure Paper Beast. We discuss building a living ecosystem born from constraints, how the craft has changed over the decades, and the indecency of technology.
Show Notes:
Eric Chahi
Paper Beast
Another World
From Dust
Heart of Darkness
Strandbeest
TsuShiMaMiRe
Paprika
Pale Blue Dot
Published 03/15/24
We're joined by Jon Ingold, co-founder of Inkle Studios (80 Days, Heaven's Vault) to discuss A Highland Song - a wild adventure through the Scottish Highlands. We chat about creating narrative-driven games without a critical path, allowing players to fail forward, and the origins of Inkle's beloved narrative scripting language, ink.
Show Notes:
Jon Ingold
A Highland Song
Inkle Studios
ink
The Forever Labyrinth
Rick Dangerous
TV Superstars
Inform
MUDs
Uncharted 3's horse-riding section
Published 02/24/24
We (belatedly) celebrate the 5th anniversary of our show with a sprawling, silly, reflective episode with a full house of hosts! Thanks for listening to us for all this time. Show Notes:
Bob Mould
Heat: Pedal to the Metal
Everest Pipkin's The Poppy Grower
Learning Moonring with Zach
A Link to the Past Redux
Paper Beast
Late Show 3-Legged Race: Video Game Speedrunner Edition
Tharsis
Blue Thunder
Everyday Shooter
PixelJunk Monsters
Puzzled Pint
Sleep No More
Teeny Little Super...
Published 02/09/24
We welcome Rob Dubbin (he/they) as a permanent member of the host pool! We discuss his journey from Late Night into making games, applicable lessons learned in the writers' room, and the importance of making your own shot.
Show Notes:
Rob Dubbin
NYU Game Center
Babycastles
Wonderville
Game Studies Study Buddies
I Am America (And So Can You!)
Earl Grey
ZZT by Anna Anthropy
London Jerry: Freelance Mailman
Stephen Colbert at the White House Correspondants' Dinner
Samurai Gunn
...
Published 01/30/24
We're joined by Kevin Poupard, co-creative director of the beautiful, meditative climbing game Jusant. We discuss the pains and gains of physics, trying something new as a studio, and anthropomorphizing mountains. Plus special guest co-host Mark Brown of Game Maker's Toolkit! Thanks Mark!
Show Notes:
Jusant
GMTK - How Jusant Makes Rock-Climbing More Immersive
Mind Over Magnet
Grow Home
Shadow of the Colossus
Published 01/12/24
We sit down with our newest co-host, writer/developer Rob Dubbin, to each count down our Top 5 games of 2023, alongside picks from previous show guests and our listeners. Happy New Year!
Our GOTY picks (SPOILERS):
Zach:
Super Locomotive
Kirby's Dream Land 2
The F Train Simulator
Playing Wii-U with a kid
Yamaha TENORI-ON
Sarah:
Betrayal at Club Low
Puzzmo Crosswords
The Emerald Flame
Case of the Golden Idol
Organized Labor
Andy:
System Shock (remake)
Pikmin 1+2 (remakes)
...
Published 12/31/23
Daria Radu, Ben Wilson, and our very own Douglas Wilson join us to discuss their trick-taking card game Spoils, featured as an optional game within story-driven adventure game Saltsea Chronicles. We discuss the genesis of the game, drawing inspiration from worldbuilding, trick-taking as a mechanic, the programming of the AI systems, and more.
Show Notes:
Episode 69: Building a Better Bridge with Ben Wilson
Spoils - A Development Retrospective
Briscola Chiamata
Bridge
Skat
The Fox in...
Published 12/23/23
The creators of Tux and Fanny - Albery Birney and Gabriel Koenig - stop by to discuss their existential and hilarious adventure game Tux and Fanny. We discuss collaboration as improv comedy, the benefit of working with people from outside of games, and creating a Saturday morning cartoon from another world.
Show Notes:
Tux and Fanny (game)
Tux and Fanny (film)
Albert Birney
Gabriel Koenig
Dr. Mario or: House I Learned to Love Video Games Again and Accidentally Made One
Pixilart
...
Published 12/13/23
We're joined by creative director Hannah Nicklin and writer Harry Josephine Giles to discuss Die Gute Fabrik's beautiful new story-driven adventure, Saltsea Chronicles. We dig into the world-building and construction of the playable ensemble cast, the writer's room that pulled it off, and building out design process as design.
Show Notes:
Saltsea Chronicles
Die Gute Fabrik
Hannah Nicklin
Harry Josephine Giles
Ink
Deep Dive: Designing a narrative for multiple middles and multiple...
Published 11/26/23
We talk to our very own Zach Gage about his brand new games website, Puzzmo. We talk about player curiosity, newspaper games, Crosswords, and more.
Show Notes:
Episode 37: Designing Around Language with Zach Gage
Puzzmo manifesto
AVCX
How Hard Could It Be? (crossword puzzle by Rob Dubbin)
Published 11/12/23
Ian MacLarty and Kalonica Quigley join us to discuss their open world physics simulation game, Mars First Logistics. We talk about the tech art behind the game's visual style, the procedurally generated landscape, the humor of the gameplay, and more.
Show Notes:
Mars First Logistics
Catacombs of Solaris
Apartment
Red Desert Render
Out of Bounds: Exploring the Limits of Videogames
Ian's tech art posts
Jumpgrid
Bennett Foddy blog post about zk map
Published 10/28/23
We're joined by Patrick Traynor, creator of Patrick's Parabox, a mind-bending recursive puzzle game about boxes within boxes. We discuss following your gut to what a game wants to be, being part of the puzzle design community, and our core philosophies behind puzzle design.
Show Notes:
Patrick's Parabox
Patrick Traynor
Linelith
I Wanna Be the Guy Fangames
Sokosoko
Sokoban
Stephen's Sausage Roll
Singles - Rebecca Sugar
Patrick's Parabox OST
Osmos
Puzzle Level Idea Strategies
...
Published 10/07/23
We're taking a small summer break, so please enjoy one of our favorite episodes from 2020 with a new introduction from Doug!
The ENTIRE all-star Disc Room team - Kitty Calis, JW Nijman, Doseone, and Terri Vellmann - stop by for a rowdy disc-ussion on their new arcade sci-fi avoid-em-up. We chat about making the Margherita pizza of games, nailing the details to make a simple concept sing, and making the most of team collaborations.
Show notes:
Disc Room
Launch trailer
Kitty Calis
JW...
Published 08/25/23
We're honored to be joined by Gilles De Coster, host of our favorite Belgian reality TV game show - De Mol - to talk about the process, inspirations, and execution of the sublime game design behind its thrilling, subversive challenges. We spend the first hour giving all the context you'll need to follow along, before diving into the interview. This is a special one for us, check it out!
Show Notes:
De Mol (SPOILERS)
The Mole (inferior American version)
Wie is de Mol? (Dutch version)
...
Published 08/11/23
We're joined by Abhi to discuss Venba - Visai Games' short narrative cooking game about family, love, and loss. We discuss uniting narrative and gameplay, making a very personal game in a commercial industry, and creating a cooking experience with its own distinct flavor.
Show Notes:
Abhi
Venba
Papers, Please
Assemble with Care
Idli
Exit/Corners
Wholesome Games
Laundry Bear Games
Alpha Something - Venba soundtrack
Keel Haul
Abhi's picks:
Favorite cooking videos:
Layered...
Published 07/28/23
We're joined by Color Gray Games' Andrejs Kļaviņš to discuss their deeply rewarding detective game The Case of the Golden Idol. We discuss building on the game's cross-media inspirations, finding the 'aha!' moments in playtesting, and trusting yourself to trust your players.
Show Notes:
The Case of the Golden Idol
Color Gray Games
Andrejs Kļaviņš
Resonance
Return of the Obra Dinn
gamedeveloper.com interview
GMTK - What Makes a Good Detective Game?
Understanding Comics
William...
Published 07/14/23
We're joined by actor Ashly Burch and Guerilla Games' Ben McCaw and Jochen Willemsen to deconstruct their deeply collaborative work on the Horizon game franchise - building the character of Aloy, the role of performance capture, and carving out nuance and evolution in a blockbuster series.
Show Notes:
Horizon Forbidden West
Horizon series
Ashly Burch
Ben McCaw
Jochen Willemson
Hey Ash Whatcha Playin'?
Tenzin (Uncharted 2)
Gildun (Horizon character)
Seyka (Horizon character)
Published 06/30/23
We're joined by Rita Orlov to discuss her PostCurious catalog of captivating narrative tabletop puzzle games, including her journey from physical and fine art into games, why designers love bouldering, and trusting players to summit her puzzles.
Show Notes:
Rita Orlov
PostCurious
The Emerald Flame
Threads of Fate KickStarter
Lauren Bello
Rita’s furniture
Rita's masks
Prague tunnels
Bouldering
Chip’s Challenge
Syberia
Rush Hour
Society of Curiosities
Traveler's Guide to Little...
Published 06/16/23
Four of our hosts get a little loopy answering questions submitted by our listeners, from how we all met, to our favorite game controllers, to the importance of mechanics vs vibes. We plan to do more of these episides once in a while, so let us know what you think and send us your most burning, random questions!
Show Notes:
Andean Abyss
Zach's dreamy eyes
Game of Thrones board game
NeGcon
Gravis PC GamePad
PsychOdyssey
Dysforgiveness
Unify
XOXO Festival
Edgar Rice Soiree
...
Published 06/02/23
We're joined by co-founders Tyler Sigman and Chris Bourassa to discuss Red Hook Studios' new roguelike road trip of the damned, Darkest Dungeon II. We explore heroism by contrast, the delicate stakes of making an unforgiving game more forgiving, and fostering the will to get back up again when the road gets tough.
Show Notes:
Red Hook Studios
Darkest Dungeon II
Tyler Sigman
Chris Bourassa
Fury (2014 movie)
Published 05/19/23
We're joined by Kenny Sun (Twinfold) to chat about his slapstick, roguelite platformer Mr. Sun's Hatbox. We talk about the benefits of setting a prototype down for a while, what humor can let you get away with, and trusting your instincts.
Show Notes:
Kenny Sun
Mr. Sun's Hatbox
Kenny's concert photography
Metal Gear Solid V: The Phantom Pain
Gabe Cuzzillo
Ape Out
Published 05/08/23
We're joined by Greg “Cosmo D” Heffernan to discuss his IGF-winning, dice-fueled fever dream Betrayal at Club Low. We explore his fascinating journey from making music to making games, balancing for transparency, and letting your love of the process guide you.
Show Notes:
Cosmo D
Betrayal at Club Low
Midnight Diner: Tokyo Stories
Boiler Room London live set
Despelote
Glasslands Gallery
Gloomhaven
The Brooklyn Strategist
Disco Elysium
Fate role-playing system
Charles Pratt
Desktop...
Published 04/21/23