The PKM one: Lazy. Forced. Boring.
•Very lazy and boring ‘work’ riding solely on the nostalgic wake of the original Pokémon game and show. •TERRIBLE GMing! The Game Master (GM/DM) is very lazy and forces everything upon the PCs. •As far as table top (pen and paper) RPGS go, THIS IS TRASH! * Explanations with their respective numbers below * 1) Terrible Player Characters (PCs).* 2) The PCs actions change nothing in the world.* 3) No Story, no detail at all.* 4) No intrigue. No plot. 5) NOTHING IS ORIGINAL!* 6) Lazy in every way possible.* 7) Zero visual description.* 8) No action.* 9) No adventure.* 10) They get the 2nd & 3rd badge even after loosing to the gym leader. 11) The GM forces them to make unimportant checks during unimportant times.* 12) No major character growth (but to be fair no one listens to DnD like podcasts for character growth) * Explanations *1: The main Player Characters (PCs) are annoying, always angry, terrible people, and occasionally funny. *2: The Game Master (GM or DM) forces everything to happen. He cuts off any sort of original thought of action on the part of the PCs and himself!! *5: It’s 100% a copy of the original game to ALL annoying extremes. The ‘in-world-characters’ played by the GM just repeat the same thing over and over again. They’re forced and shown around town (without description) just like the game over and over again *6: No effort was put into this in any possible way (aside from the impressive audio). *7: Zero descriptive language was used throughout the entire campaign. Aside from the bare basics of the GM telling the PCs where they are. *8: The combat scenes aren’t inclusive, they’re very short, lack description and are rare. *9: The characters are stuck on a pre made track of what’s going to happen and they can’t change anything. They attempted to squeeze a lot of the video game in about 8 very short sessions thus forcing them to pay little to no attention to everything. Catchin’ em’ all plays no part (thankfully that would be boring) and gyms are also play no major part. *11: Like walking during random unimportant parts of the story. A main player character pokes a none moving person and is forced to role a check just to touch a none moving person during an unimportant part of the story. He ends up breaking his finger... + Positives: +Good audio +Nostalgia from a the video game.
ffgsy via Apple Podcasts · United States of America · 02/28/19
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