Rec Room Part II (with CEO Nick Fajt)
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Description
Last Acquired left the plucky Rec Room crew in 2018, they were a seed stage startup making a VR game that users loved but grew slowly and barely monetized. Fast forward to today, and they're now a $1B+ multi-platform social "place" with millions of active users, 500%+ YoY growth and hosting a robust creator economy that's rivaled only by their oft-compared metaverse cousin Roblox in dynamics and efficiency.
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