Assassin's Creed: Inside the Studio
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Accessibility is about making video games more inclusive and personal. As Jo Bedard puts it in this episode of Inside the Studio, "We should, as gamers, aim to share our passion and love for games with as many people as possible."
Published 07/11/19
Hugo Giard, Game Director of Assassin’s Creed® Odyssey: The Fate of Atlantis, describes how the team created the mythological worlds for the DLC.
Published 07/04/19
Anthony Straub, the associate producer on Assassin’s Creed Odyssey: Story Creator Mode, explains why it was essential to offer a storytelling tool to the community.
Published 06/27/19