Description
Hello Bonus Babies,
I am so sorry for the huge delay - when it rains it pours. But here we are with the penultimate episode of Season Six!
Today Monica gets together with Heather (her wife) to discuss one of their mutually shared core principles of game design: participation makes the game. If you remove players from play, you are denying them the chance to experience your game. We break down what this means as well as provide good and bad examples of designing for character creation, incapacitation, elimination, and replacement. We also discuss constructive self-entertainment vs. disruptive behavior and techniques for different designs and different styles of play.
In your patron cut you'll also hear:
The mystery of the brown fluff
Live Morgana Updates
Live Julia Updates
Important links from the show:
Fabula Ultima: https://www.needgames.it/fabula-ultima-en/
"Bluebeard's Bride AP" on The Story Told RPG Podcast: https://thestorytold.libsyn.com/bluebeards-bride-ap
Heather's socials:
@Snoutopus on Twitter and Bluesky
@plague-of-frog on Tumblr https://www.tumblr.com/plague-of-frog
Hello Bonus Babies,
Rai returns for a finale. We sort of talk about games, but mostly we just talk.
Here's some stuff we talk about:
Monica's computer
Rai's life
Music of the 90s
Monica's book
Onyx Path shop talk
A better alternative to the "no fascists" rule
Rai's...
Published 10/02/23
Hello Bonus Babies,
Today I'm joined by friend and colleague Alex Guerrero to discuss how video games utilize narrative and setting design to create a sense of wonder and mystery - and how you can bring that to the table in your own tabletop RPGs!
We discuss:
Good writing and pacing of...
Published 07/10/23