Iteration
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Description
Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.
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Published 11/01/16
Published 11/01/16
This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're done and the thing you've been working on leaves the...
Published 11/01/16