Ep 41: @cobradave + @disco_lu Twitter Space
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Description
Recorded with @disco_lu a few months ago, Davy and Luis go rapid-fire on various design system hiring, component-building philosophies, and training. See below for timestamps. (1:25): How Davy got started in DS (6:00): Package my narrative as DS designer (7:00): How to posture yourself to obtain your ideal position (8:34): How to utilize existing job postings internally mentioning DS to get into your ideal position (11:43): Davy’s way to cope with current layoffs (13:05): Shift to more community in DS in the last few years (14:05): How do we open the door for greater collaboration vs governance (15:34): Merging with another team, how do we navigate (17:04): How do you deal with change and keep working moving along (18:16): How do you operationalize the merging of teams, files, ceremonies (20:44): Where does design ops and product management intersect (21:55): How do we deprioritize the pixels and prioritize planning (26:10): Refactoring to infinity when not tied to a specific timeline (29:05): Clear business objective around brand updates (29:45): Sometimes even with apps like gmail, it takes a while to roll out updates (30:44): Uber components that can do anything, is this the right method for most (32:44): Design and engineering parity (35:54): Separating components to be distinct use cases so you can see what you’re getting. (36:55): Thinking tactically like an engineer (37:40): File Hygiene (38:28): Training and education and how to use your system as intended (40:15): Watching people is the best way to learn (41:22): Regular open office hours for any role (41:51): Telling people what you’re working on and what’s coming (43:12): Writing posts to talk about your work (44:40): Collecting resources and learning together (45:38): Doing a demo and going first to show best practice. Lead the way. (47:23): Working an understanding how a specific component use case, doing a live design session. (48:23): Systemizing training vs having 1:1s. (49:00): Whether you need a design system
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