Description
Transcript
This week I've got designer and illustrator Strega Wolf van den Berg on to talk about money and the Mork Borg third party license. What, if anything, is the difference between making RPGs for fun, to pay rent, and to be paid fairly? And what is the cost (aha) of bringing money into making art?
On the flip side, this is also an episode about community, and how the shape of Mork Borg’s license fostered a community around it that allowed Strega Wolf to find a space in this hobby. Community can give us so many things that money can’t.
Further reading:
The Mork Borg third party license
Lichoma
The Origin Of My Depression by Uboa
Socials
Strega Wolf's website and itch page
Bogfolk, and on itch
Sam on Bluesky and itch.
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.
Join the Dice Exploder Discord to talk about the show!
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For Ken Lowery’s Disc 2 jam, I decided to finally release the game I’ve been working on for nearly four years: Space Fam.
This is a game about, you guessed it, found family in space. In particular, it takes a lot of inspiration from The Long Way To A Small Angry Planet in that you’re...
Published 05/15/24
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The first ever Dice Exploder game jam came to a close about a month ago, and today I sit down with the three hooligans from the discord who put it together and go through some of our favorite entries. If Dice Exploder is a show about concrete examples, this episode is as Dice Exploder...
Published 05/02/24