Lecture 3: Where do game ideas come from?
Listen now
Description
The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise.
More Episodes
"Live action" describes a wide range of activities, from sports, to real-time roleplaying, to playground/party games. Careful choices about mechanics, abstraction, and communication help create an engaging experience without physical or emotional harm.
Published 06/29/11
Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world?
Published 06/29/11
The 3rd team assignment is to design a simulation for psychiatry residents interacting with agitated patients. Dr. Cezar Cimpeanu and Dr. James Cartreine present an overview of the problem and discuss their research on effective conflict resolution.
Published 06/29/11