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Game Design (2014)
Session 22: Changing Rules I
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Description
Generating ideas for rule changes and working through the implications on game play.
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Session 23: Changing Rules II
Play testing for to generate rules chagnes and the effects on social context.
Published 11/03/14
Session 24: Indie Games and Aesthetics with Jesper Juul
Guest lecturer Jesper Juul on independent games, and their style and aesthetics. Note: due to a technical issue, the final few minutes of the lecture are missing.
Published 11/03/14
Game Design (2014)
Published 11/03/14
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