Behind Massive Screens | EP 11 | AI in The Division and the Art of Modding
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Description
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? How do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created. Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes. Hosted on Acast. See acast.com/privacy for more information.
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