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Mitch Lasky / Blake Robbins
Gamecraft
Gamecraft is a limited series about the modern history of the video game business. Beginning in the early 1990's, the video game business began a radical transformation from a console and PC packaged goods business into the highly complex, online, multi-platform business it is today. Game industry legend Mitch Lasky and game investor Blake Robbins go on a thematic tour of the last 30 years of gaming, exploring the origins of free-to-play, platform-based publishing, casual & mobile gaming, forever games, user-generated content, consoles, virtual reality, and in-game economies across the...
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Ratings & Reviews
4.9 stars from 95 ratings
Highly Informative
Always insightful whether talking about the past or current industry conditions. A must listen for anyone in the business of games.
Mloyaclarke via Apple Podcasts · United States of America · 05/30/24
Gamecraft is an outstanding podcast, perfect for everyone but especially valuable for game industry professionals. Mitch and Blake's insightful analysis on various topics is eye-opening. Was thrilled when I found out they released a second season! Also, if you liked this podcast I suggest you...Read full review »
Mazz0ne via Apple Podcasts · Great Britain · 05/23/24
In Season 1, Episode 06 of Gamecraft ("Console Castles”, around minute 29:36-30:30), Mitch Lasky talks about a false story of Satoru Iwata punching someone at an investor meeting as if it actually happened. (More info about this is shared in a Medium article titled “Satoru Iwata NEVER...Read full review »
Chad Timblin via Apple Podcasts · United States of America · 05/04/24
Recent Episodes
In their final episode of Season 2, Mitch and Blake take on the complex and highly speculative topic of the impact of recent improvements in artificial intelligence on the games business. Your hosts acknowledge that the sector is moving so quickly that this episode could be obsolete by the time...
Published 03/13/24
Mitch and Blake look at the ins and outs of intellectual property licensing in games. After discussing the checkered history of the practice, they look at the creative and business reasons why licensed IP continues to be valuable to game creators.  After a quick look at how IP licenses actually...
Published 03/06/24
Published 03/06/24
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