Juggling the Pipeline
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Description
We turn away from a fixed-function graphics pipeline and explore what we can do with a user-programmable pipeline, where not only pipeline stages but also the structure of the pipeline can be customized. We look at Reyes, delay streams, and the programmable culling unit.
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In our final content lecture, we look at how to parallelize the graphics pipeline. What is challenging about parallelizing the GPU? What are the ways we could parallelize it? We discuss the sorting taxonomy of parallelism strategies, look at different ways to communicate within a multi-node...
Published 03/10/09
Jeremy Sugerman from Stanford describes GRAMPS, a programming model for graphics pipelines and heterogeneous parallelism.
Published 03/05/09
This lecture contains the overflow from the 4 pipeline lectures, mostly the composition/display lecture.
Published 02/24/09