Description
From the Interactive Media & games Seminar Series; Colin Campbell, a Senior reporter at Polygon, addresses how Video games are now part of the culture wars. Their content is used by critics and consumers to stake claim to political positions, some of which are extreme. Designers use games to make powerful political arguments. This is a process that has accelerated in the last five years, even while gaming's most powerful publishers have sought to keep their heads down. Where is it likely to go in the next five years?
From the Interactive Media & Games Seminar Series; Bonnie Ruberg, Provost's Postdoctoral Scholar in the Interactive Media and Games Division at the University of Southern California addresses how for decades LGBTQ people have been underrepresented in mainstream video games. Queerness in video...
Published 06/15/16
From the Interactive Media & Games Seminar Series; Andrew McStay, a Reader in Advertising and Digital Media, Bangor University examines how gaming is a leading example of empathic media because it was first within the media industry to market rich consumer-level biometric entertainment; but...
Published 06/15/16