Level Design Podcast
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In this episode we talk to Jack Chapman about getting into the Industry, mental health and what escape routes we can all have to make space for our mind.  Follow our antics on Twitter @leveldesignfm and let us know what you liked the most about the podcast! Presented by Mark Drew (@markdrew)...
Published 02/21/23
Sable, the debut title from Shedworks is without a doubt one of the most stunning experiences among recent indie releases. We spoke to Shedworks' Creative Director Gregorios Kythreotis (@ShedworksGreg) to learn more about their development process. From inspirations and influences to...
Published 03/15/22
From Thief mods to the award-winning work on Dishonored and Deathloop, we join Dana Nightingale (@DanaENight), the Campaign Director at Arkane Lyon, as she breaks down her career in level and campaign design. We delve deep into problems and solutions that developers face during the process and...
Published 02/15/22