Week 5 – Coping with Uncertainty in a Location-Based Game
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Description
This is a classic contribution by Steve Benford and colleagues. The article is about the deployment of a complex location-based game platform. The focus of this paper is specifically on the breakdowns experienced by players and how this influenced playing styles and perspectives on the game. It is critical for us because it is a demonstration of the idea of seamfulness; sometimes you can't fix all the issues and you need to instead focus on designing around them.
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This is a reading of Cecchinato et al.'s short paper "Smartwatches: the good, the bad and the ugly?" The full text of this paper is available at: https://doi.org/10.1145/2702613.2732837
Published 04/25/21
This week we are introducing the concept of wearable computing. We will cover some of the challenges of developing wearables from technical and non-technical perspective. We'll also talk a little about 'Wear OS by Google' (which is Google's rebranded 'Android Wear'). Smartwatches in particular...
Published 04/25/21