How do you design for VR?
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Description
We’ve been talking about Virtual reality for ages now. We’ve seen it in movies, cartoons and read about it in books. But it’s taken a while to go from concept to an actual, useable medium. And unlike what movies from the 80s would have us believe, our daily lives do not revolve around experiences in virtual reality. In this first episode of Nudging Pixels, we chat with Akseli Anttila, Principal UX Designer at Varjo Technologies, the Helsinki-based startup behind the first human eye resolution VR headset. He tells us why we should be careful about science fiction inspiring our design and we discuss the ethical issues surrounding this immersive medium. We talk about where Varjo is headed and the future of work with VR.  Other VR and AR headsets mentioned in this episode: Occulus Vive Google Cardboard Holo Lens Some other things we mentioned: Google Glass Iron Man scene Minority Report Scene
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